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  1. #1
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Legit complaints:

    Tempered Will: Too long. Too unnecessary. Needs rework or heavy CD reduction. 60? 30?

    Bulwark: Too long. Passive 80+% block rate is really nice but not deserving of sentinels CD, I'd lower it to 120 or 90.

    Passage of Arms, this one doesn't really end up being very useful most of the time.The range is funky, you want the tank to face the boss towards the party? The stopping of attacks makes it instantly undesirable in savage due to strict dps checks so when is it supposed to be used? Every attack is already survivable in everything except maybe o4s. And it has this weird delay like Collective Unconsious where it takes like a server tic for the defense to take effect on the party.

    Divine Veil : Really good but the CD is pretty long. I'd wonder if it could be reduced a tad to 90. Or to take it a step further, make it cost 100 oath gauge and only be available in Shield Oath so there is weight in swapping stances unique to PLD.

    ShO/SwO: This is more of a personal complaint but maybe they could take one off the GCD, preferably SwO like DRK's darkside. And maybe make more risk and reward, such as Shield has a passive 10~20% block rate while Sword has a reduced block rate by 10~20%.
    (2)

  2. #2
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by RLofOBFL View Post
    Legit complaints:

    Tempered Will: Too long. Too unnecessary. Needs rework or heavy CD reduction. 60? 30?
    Bulwark: Too long. Passive 80+% block rate is really nice but not deserving of sentinels CD, I'd lower it to 120 or 90.

    Passage of Arms, this one doesn't really end up being very useful most of the time.The range is funky, you want the tank to face the boss towards the party? The stopping of attacks makes it instantly undesirable in savage due to strict dps checks so when is it supposed to be used? Every attack is already survivable in everything except maybe o4s. And it has this weird delay like Collective Unconsious where it takes like a server tic for the defense to take effect on the party.

    Divine Veil : Really good but the CD is pretty long. I'd wonder if it could be reduced a tad to 90. Or to take it a step further, make it cost 100 oath gauge and only be available in Shield Oath so there is weight in swapping stances unique to PLD.

    ShO/SwO: This is more of a personal complaint but maybe they could take one off the GCD, preferably SwO like DRK's darkside. And maybe make more risk and reward, such as Shield has a passive 10~20% block rate while Sword has a reduced block rate by 10~20%.

    Excellent post you've summarized the issues well, our CDs are the longest of all tanks which would make sense if the abilities were strong enough to warrant this but Tempered Will and Bulwark aren't really worth there current cool down and Passage of arms looks really cool but half the time I use it the party doesn't get the benefit because it takes so long for the buff to affect them.

    Divine Veil is the only utility I've found really useful.
    (0)


    http://eu.finalfantasyxiv.com/lodestone/character/14725396/

  3. #3
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dortharl View Post
    Divine Veil is the only utility I've found really useful.
    Clemency is good (though on a boss fight you'd better make it count since it's a huge DPS loss) and PoA is kind of just a meme but Cover is great now that it works on magic. It's the premiere clutch skill of the game.
    Quote Originally Posted by Xenosan View Post
    I'd take even a small MP restore on Spirits. The HP% scalar was always stupid. A failed OT/MT gimmick I'm guessing.
    It's kind of a holdover from FFXI where it was based on HP. That made it to 1.x, where it was still based on HP and Spirits Within hit a lot harder and was a much more integral part of tanking because it had a huge enmity modifier and basically pierced defense. Defense isn't a thing now though and Spirits has no hate mod so it does feel a little bland. Not that paladin needs it now, but I've always wanted it to have different effects depending on whether you were in shield or sword oath.
    (1)

  4. #4
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Brannigan View Post
    [Spirit's Within HP scalar] It's kind of a holdover from FFXI where it was based on HP. That made it to 1.x, where it was still based on HP and Spirits Within hit a lot harder..
    Oh I had forgotten about that. And even IIRC too, even in 1.x it seemed like just a half-hearted carry-over from XI's VIT-based Spirit's Within weaponskill, which made PLD AF1+Joyeuse an interesting build. In that case HP scalar should be an increase to damage, like Upheaval is (apparently?) for WAR.

    Quote Originally Posted by Fernosaur View Post
    The only sensible proposals I can see here are the CD reduction for Tempered Will (60-90s would be fine)
    Hell with Plunge at 30s and Onslaught at 15s I think 60s recast isn't asking for much either. How about 30 ;3 I guess there could be too many trial knockback/falloff mechanics that could be cheesed though (assuming TW even works in those instances)..
    (0)
    Last edited by Xenosan; 07-31-2017 at 12:41 AM.