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  1. #18
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by kikix12 View Post



    This is a problem in the players and developers heads (manifested as a result). It's not a problem in reality. I have no idea why people still, after all the MMO's out there, after all the solutions (some of them having part in this very game!) already found, still think there is such a problem as loot pool.
    It's not a problem of players or the devs saying there isn't a solution, it's the practicality of of developing it for a game that comes out with such regular content updates. Resources and time are finite and from a development standpoint there is little logic in developing an entirely new system as well as increasing the workload of the asset team, itemization team, etc. When a simpler solution is on hand by simply creating jobs that continue to share the existing gear.

    It's a matter of choosing the path of least resistance which is absolutely necessary in developing this game.

    Later Edit, rather than make another post:

    Quote Originally Posted by Brightshadow View Post
    As for gear, there is no reason why they can't just use Intelligence gear. All they need is a trait that converts Intellect to VIT.
    This is exactly the problem when people start talking how things would be so easy, they show they have no idea what they're on about. You are aware that Int gear already has Vitality on it, right? And that converting all the Int into Vitality would mean that tank has more HP than the others by quite a bit, on top of that, they now have no primary DPS stat to go off of.

    There are plenty of reasons a tank cannot easily use Intelligence gear, many of which I've already listed.

    Quote Originally Posted by Shurrikhan View Post
    Complicated? What? It's an tag/index, the stats attached to which could be made dependent on the equipping class, e.g. item12312a, item12312b. You can adjust how it works for the tank equipping it without touching how it works for the DPS equipping it whatsoever. This is done frequently in other MMOs.
    It's complicated in the sense of itemization, and on the end users (the players), having to consider equipment that has different stats depending on which job is wearing it. It creates a massive gearing issue between the jobs sharing it, you're still in essence creating 2 different pieces of equipment except with the added development of creating a system to easily display these stats. It still doesn't broach the idea of how it's generally a bad idea for different roles to have to compete with each other for loot. Part of a perk of playing a tank or healer is just that, knowing in most content you are relatively uncontested for drops. This works as a positive incentive for players to play tanks/healers, and taking that away is a step backwards towards getting more people to play the role(s).

    but this too is in a few too many MMOs to call "impossible"
    Please do point out where I ever said it was impossible, because I absolutely never did.
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    Last edited by Shippuu; 07-28-2017 at 08:11 AM.