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  1. #361
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Zoltan View Post
    It occurs to me that they really should be more customer conscious. Is it more prudent to add a feature that does nothing to add to game experience and makes your current customers dislike your product, or to add the feature and drive those people away.

    I'm not saying that lots of people will quit playing over this issue, but there will be some.

    Honestly, will people stop playing if they do not add this feature?
    If people stop playing because they add or do not add this feature they need some serious help, jumping is hardly a feature worth quitting over no matter which side of the implementation you fall on.
    (6)

  2. #362
    Player

    Join Date
    Mar 2011
    Posts
    83
    Has anyone ever watched a cutscene from a final fantasy game. I've seen people surfing along cables, jumping from massive heights and landing safely, bouncing off walls, so many non real world physics involved. In combat in FFxiii, lightning flips about during her moves. Why can't the final fantasy gameplay start importing the physics of cutscenes into their games. Is it just ok to keep cutscene physics seperate from gameplay physics forever?

    There is a cutscene in uld'ar that has lalas as bouncers tossing a galka. If they are so strong why can't they jump like little yodas?
    (8)

  3. #363
    Player
    Ashaylin's Avatar
    Join Date
    Jul 2011
    Posts
    123
    Character
    Sahara Zaad
    World
    Faerie
    Main Class
    Arcanist Lv 1
    Quote Originally Posted by Nabiri View Post
    I had a dream last night that they implemented jump and there was no room for it on the controller.. And SE was like "Sorri gaiz! haz to uze keybrd!" But it was locked to the space bar.. I couldn't change it to another key, so every time I went to type my character jumped around like a dumb***. :x That dream sucked. lol
    True story. (That's what I get for reading forums before bed. lol)
    This is hilarious. So you actually had a dream/nightmare about them adding jump?
    I suddenly picture someone being jerked out of their dreams from screaming, sweat rolling of their face. Hahaha... oh wow.
    (2)

  4. #364
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I'm about to quit these forums for good, haha. You guys take this game way too seriously.
    (3)

  5. #365
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ashaylin View Post
    This is hilarious. So you actually had a dream/nightmare about them adding jump?
    I suddenly picture someone being jerked out of their dreams from screaming, sweat rolling of their face. Hahaha... oh wow.
    It'd be a better story perhaps if it was that dramatic. lol :x But it was just a "wtf was that?" kinda thing.
    (0)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  6. #366
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nakiamiie View Post
    How interesting, that's the opposite for me.
    Just saying.
    Same here. Though again, I have more important reasons behind not backing up the filter function. If they're going to make jump worth having in the game, I'd like it to be more than just a bare bones traversing tool.

    I can picture fights where there are segments you might have to jump up to to evade say a long delay super attack from a Primal... like perhaps Leviathan's Tidal wave. That comes to mind. Granted, this could be done with an incline just as well as a jump feature, but it's something to consider.

    Quote Originally Posted by Kailea_Nagisa View Post
    wow....what a child......


    BTW there is a middle ground with jumping, and one I would gladly accept. Make a small cool down for the jump so people could not "hop" and disable the use of it all together in combat, both PvP and PvE
    I disagree with no use in combat, but the delay function sounds fair.

    It's also kind of confusing for me how people are in such support for the "Jump" attack move in the game as a part of Dragoon's arsenal, yet actual jumping in the game as a normal physics mechanic is hair pullingly horrible.
    (3)

  7. #367
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Hyrist View Post
    It's also kind of confusing for me how people are in such support for the "Jump" attack move in the game as a part of Dragoon's arsenal, yet actual jumping in the game as a normal physics mechanic is hair pullingly horrible.
    It's not really the same thing, a attack animation for a skill that is staple to the series is far different from actually jumping whenever you please. Just to clear that up.

    One a animation, the other a attack animation.
    (2)

  8. #368
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'm really not a fan of jumping (or swimming, for that matter). Maybe I'm old-fashioned. If that's the case, so be it.

    But I'll still play the game either way.
    (1)

  9. #369
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    LOL, look at all those suicidal cows!

    Being that I'm Alliance, they just made my job easier.

  10. #370
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Let's look at the nice front-flippy animation for that GLA weapon skill, or the big jump on Doomspike II.. Why is a jump as high as in the concept video that unreasonable?
    (1)

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