Quote Originally Posted by Nakiamiie View Post
How interesting, that's the opposite for me.
Just saying.
Same here. Though again, I have more important reasons behind not backing up the filter function. If they're going to make jump worth having in the game, I'd like it to be more than just a bare bones traversing tool.

I can picture fights where there are segments you might have to jump up to to evade say a long delay super attack from a Primal... like perhaps Leviathan's Tidal wave. That comes to mind. Granted, this could be done with an incline just as well as a jump feature, but it's something to consider.

Quote Originally Posted by Kailea_Nagisa View Post
wow....what a child......


BTW there is a middle ground with jumping, and one I would gladly accept. Make a small cool down for the jump so people could not "hop" and disable the use of it all together in combat, both PvP and PvE
I disagree with no use in combat, but the delay function sounds fair.

It's also kind of confusing for me how people are in such support for the "Jump" attack move in the game as a part of Dragoon's arsenal, yet actual jumping in the game as a normal physics mechanic is hair pullingly horrible.