Quote Originally Posted by TankHunter678 View Post
In general Magic Knights, Paladins/Templar, etc are the ones depicted as the merging of the durable melee fighter and caster types. Lacking in the potential strength of both sides unless they specialize. Like Paladins do as anti-undead/demon wielding holy magic in addition to their blessed equipment for dealing with undead/demons.
Again, you are talking about GAMING. I said clearly that game developers tend to do it like this (but not always). But in other kind of fiction, be it novels, be it manga, american comic books (Dr. Strange is a good example here), movies...this is far from that. The question is why are game developers doing it this way?! Because they are copy-cats. When first Idle games came out and proved to be successful, everyone and their mother started developing Idle games. Same with MMO's. Developers look at what was successful and reskin it. Simple as that.

Quote Originally Posted by TankHunter678 View Post
Also a big flaw in the ones you bring up is that the setting needs to have no forms of anti-magic in order for the mages to surpass physical warrior types. Saruman for instance would be helpless against a warrior outfitted in anti-magic gear outside of trying to levitate objects to throw at the guy, if he lived through figuring that out.
You know that this is an absolute joke of an argument, right?! Tell me, what is anti-magic?! It's magic...So yeah, you need a mage to defeat a mage. How does that put the fighters in any better light?! And besides, I've almost never met a story that even used anti-magic freely. Though there were those examples. And you know what?! Those mages whose magic was beaten still did sometimes come on top. It's very obvious in the likes of Fairy Tail where about half of the mages are combat specialists and dragon slayers in particular are shown as superior melee fight combatants. But even in Harry Potter, there were anti-magic spells if I recall. And there still were mages that lost despite knowing them, cause the other side could use it too or just managed to outwit them.

Ironically, "anti-magic" gear is also magical. And funnily enough, let's use Dungeons and Dragons as example again. You could make that gear using perpetual anti-magic field around a piece of armor. And how that ends?! A lucky Mordenkainen's Disjunction and that gear is nothing more than scrap metal. Because anti-magic is not almighty and doesn't fully affect certain spells. It doesn't affect already-cast force either, so that force barrier?! Yes. If it was there before the anti-magic field was cast, it will still be there and will still prevent the anti-magic warrior from doing a thing. I use D&D as an example heavily because it is what many RPG's were inspired by for a long time, and now, many RPG's are inspired by those RPG's. The "glass cannon" mage is theoretically born from that as well (as I said, when you take away their spells, mages ARE as tough as glass...meaning not at all). But the developers completely ignored the many defensive capabilities that mages had in a pen and paper setting of D&D.

Oh, also, there is no anti-magic in Final Fantasy. Remember what we are even talking about here.

Quote Originally Posted by TankHunter678 View Post
Any setting where anti-magic is a regular and common thing, especially for policing mages? The mages are brittle and have to pick their fights carefully lest they get crushed by their more physical oriented enemies.
Any setting where anti-magic is not a regular and common thing?! The non-mages are brittle and have to be careful who they pick a fight with. See what I did there?! You can make whatever setting you please. What's the problem of making a setting where in the presence of a mage all non-mages are turned into weaklings unable to lift a cup full of water?! Nothing. What's the problem of making a setting where MAGES lose their magic in presence of a non-mage?! Nothing (I recall an anime where a certain person lacking magic in a magical world was also fully immune to all magic as a result). But how does that affect the theme conflict?! Not at all. Because no matter what setting you do, there will be many others that will make the exact opposite, and their fiction is no less valuable than yours.

Quote Originally Posted by TankHunter678 View Post
There is also the fact that when magic is in the setting mage superiority over physical opponents only really works as long as the physical opponent lacks enchantments. A fire mage trying to take on a warrior decked out in anti-fire gear is going to get crushed easily becaue that warrior can face tank a dragon's breath attack without need of a barrier. Which is also typically how dragons die in many fantasy stories.
What are you talking about?! Anti-fire gear IS an anti-fire barrier, effectively. And that warrior needs a mage/cleric/priest/whatever to cast it/enchant the gear. Effectively, mages can pass their defensive attributes to others, but physical guys cannot. MAGES are the source of those defenses, those enchantments, so it is MAGES defenses. What exactly stops the mages from doing the enchanment on their own garbs?! For example an enchantment that pushes away any metal that approaches?!

You are trying to give validity to your claims by making very specific situations, but you are forgetting that those very specific situations are not what we are talking about here. We are talking about mages viability as tanks. Are there examples of tanking mages?! Countless ones. There's nothing that can change that.

I know we are talking about magic and fiction all that, but let's look at real life for a bit here. You have two guys fighting in a swimming pool. One have a sword and another have technology as a magic-substitute. A nice, directional sound generator that creates a lot of loud noises. While the guy with a sword is going to be hard-pressed to do much with it due to the pressure of water making his attacks suck, the directional sound generator will turn his brain into mush. Take the fight outside, and that sound generator, commonly called "a speaker", will at best be a pain in the ass that can blow his eardrums, at worst a source of very pleasant music. It will have zero effect on his sword and his ability to attack with it though, and the "mage" will be dead, no questions asked. Now, arm the mage with a Faraday cage connected to a high voltage, and it's another story. The sword-master will die by trying to attack him out of water, but the mage will be killed by his own weapon if he'll get IN water. This change of potential based on the environment is the crucial point here. In pen and paper, you can adapt to the situation and that allows the concept to balance itself. In books, comics and the like the maker makes fixed constraints, so the adaptability is entirely based on what he wants to make. In a digital game?! Once it's set, it cannot be changed. That's why it is important to balance things thoroughly. Just so you know, there were examples of "battle mages" that did not suck at either magic or fighting in final fantasy past. Some were born from the customization of Final Fantasy Tactics, others were innate to specific classes (blue mage in tactics is pretty defensively viable if you ask me). In Final Fantasy VII everyone could be a decent mage and decent fighter, even though some were better for one or the other. In Final Fantasy VIII, the boundary was almost non-existent.


And how is it in Final Fantasy XIV?! The "theme" is just three roles. Tanks, healers and DPS. All tanks are tanky, all healers are somewhat resistant but have increased survivability thanks to self-healing ability and all DPS are somewhat resistant either magically or physically, but only Red Mage have significantly increases sustainability due to self-healing. Yes. A "mage" is the tankiest of DPS, just because he can spam a heal to make up for being hit...There is nothing, absolutely nothing, that stops a mage-tank. Heck. The nature of MMO's makes bosses, even magical bosses, one heck of a tough nut to crack, so you have "tanky mages" since day one of V1.0. Just not playable. The setting very much allows designated tank mages.