That's going to be my go-to method for the next month more or less. I'm going to really, really hate Omega by the end of this expansion.
Actually... you can trade tokens that you have 100% chance to get at every clear for the very same drops that fall on the raid, so I REALLY don't get your point.
There's RNG-less alternative: crafted gear of the same ilevel. Struggling with raid RNG is a price you have to pay if you can't afford it.
Where do I get this?
Deltascape certainly doesn't. The EX trial's do, but what about Deltascape and the many Exdeath's of Shafts?
Why do you need twice as many shafts and springs to get their corresponding equipment? I do not understand that design choice
The problem with WoW's raid loot isn't in how they award it, it's in the RNG built into what you end up getting.WoW raid tier loot is better for casual players. You run the dungeon and you get your gear for the week, no token needed. If you are a hardcore raider you do the higher tiers, I assume the gear is similar, but I'm not sure, I'm not in a raid guild.
This token system is horrible and bland, I agree with the OP.
Hey, you got your drop...and it wasn't what you wanted/needed, and even if it was the right item it could roll stats/ilvl in such a way that it's not even an upgrade.
We have the exact opposite issue - you're not guaranteed to get a drop, but when you do you know exactly what you're going to get.
It works very well. Some weeks you get lucky and win a particular item on the first try. Other weeks you don't get lucky and end up running it multiple times until you acquire what it is that you seek.
In both cases, people are running the content and providing a pool of players that can be tapped into whenever someone signs up for a duty. That would not happen if you only had to do it once and acquire everything - because the queue times would be much longer.
If you want to make it 'easier' and not rely on luck then form a party through the party finder to run it multiple times until everybody gets loot. Or just do it with trusted friends. There's multiple options available to you to make it less tedious - and you could always just not run the content altogether if it bothers you so much. Chances are you're running it for a reason, though - and then once the treadmill advances you'll be running something else over and over again. So if it's truly so unbearable why not just stop? Or you can grin and bear it/find ways to make it more fun for you.
So you'd rather prefer wow's system that is locking token for 3 specific class instead of everyone which mean less chance to get what you need?
I feel ya. Different game, Rift, but we hit Akylios and took 2 months to get one boss down, then we farmed for 3 more and I never did get the sword. I eventually gave up a went to PVP for the 2nd best sword in game. That was a tough boss as others went 4 months stuck on him, before the nerf.Because people like bringing up WoW, It took me 84 Heroic Mechanar runs just to see Suneater drop, which i promptly lost to a Hunter.
I cleared Karazhan weekly on my Warrior back during Burning Crusade for the entire expansion barring a month or so when i was leveling/gearing it.
I was after one specific drop, the shield. Know when i finally looted it? 2 weeks before Wrath of the Lich King launched. Wasn't even an upgrade, because by then i was wearing a welfare epic from Shattered Sun dailies ...
And continuing my absurdly bad luck, I killed Lich King with an i200 blue welfare shield because no shield ever dropped at any point during the entire godsdamned expansion. I did finally get the shield off Airship though ... After my Guild had LK on farm for a few months.
I wish i was exaggerating, But I'm not. Not that any of you will believe it.
In my experience and opinion, XIVs token system is the superior way of handling loot. Knowing that as long as I'm putting the effort into clearing the raid/trial, I'm guaranteed to get upgrades eventually is a great motivator to continue clearing it.
There is nothing more depressing than never seeing an upgrade for months at a time because RNGesus hates you.
Here in XIV, I don't need to subject myself to months of clears for a single item drop.
You call it tedium, I call it the cure for the textbook definition of insanity.
Last edited by Tufelhunden; 07-27-2017 at 06:26 AM.
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