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  1. #1
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Final-Fantasy View Post
    Find something else to do, its already so very easy to get everything, complaining as you are only makes it worse and more easy for everyone. Bring back the days of 2 to 5 years of saving up 10,000 items (FFXI relic) just to get a weapon please.
    Oh, would I love that back.
    (0)

  2. #2
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    I don't really mind running the same floor several time for my drop, however it's kinda sad you're almost capped tome wise in one day because of that. They really need to stop with the 450 cap.
    (8)

  3. #3
    Player
    TeddyXIV's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Teddy Ursa
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    I 100% agree with this. It's really annoying and a simple solution is to turn it into a weekly quest and let us select the item we need. Rather than leaving it in the hands of RNG and having us so angry we resent this game.
    (1)

  4. #4
    Player
    KittyPr's Avatar
    Join Date
    Oct 2013
    Posts
    47
    Character
    Bruce Banner
    World
    Louisoix
    Main Class
    Gladiator Lv 57
    seriously , the drop rate of things is nothing compared to the DKP time in older mmos ..... people are way too used to popcorn MMOS where they get everything they want in 4 days ....
    (2)

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    The content is designed to hamster wheel you into running it more than once a week, so that people who missed the boat on reset day can still find a group. The 24-man raids are designed the same way.
    (3)

  6. #6
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    After having to run D3 about 7 times for my drop today I can definitely sympathize with it. I don't mind so much because it's more points toward my mount achievement but I can say I'd hate to have done that as a DPS.

    Here's an easy fix that could be done easily and no one would have any real issue with:
    Make Legs and Chest share or have their own token, make the rest of the "lesser" (1/2 tokens) items share tokens (or if you're feeling frisky throw the legs in there too). Vendor needs the same amount currently and the same amount of tokens drop, it's just more chances on it for everyone.

    Also as a veteran mmo player reading about "old grinds" in this thread:
    Older mmos usually didn't have such high spikes in item level changes per patch, and the patches were far more spread out. There was no real "rush" outside of world firsts (as those were almost never in a day, no such thing as savage mode).

    Likewise older raids had more loot pinyatas to drop loot so it wasn't like our current system at all. I get that "things could be harder", but then they'd have to be out of their mind to deviate extremely to something that was at the time definitely in its infancy. (Then there's those ones that didn't even have the current end-game so hey)

    Things change and are built upon and I don't think there's any need for shutting down discussion on it.
    (6)
    Last edited by Kalocin; 07-25-2017 at 05:20 PM.

  7. #7
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kalocin View Post
    Also as a veteran mmo player reading about "old grinds" in this thread:
    Older mmos usually didn't have such high spikes in item level changes per patch, and the patches were far more spread out. There was no real "rush" outside of world firsts (as those were almost never in a day, no such thing as savage mode).

    Likewise older raids had more loot pinyatas to drop loot so it wasn't like our current system at all. I get that "things could be harder", but then they'd have to be out of their mind to deviate extremely to something that was at the time definitely in its infancy. (Then there's those ones that didn't even have the current end-game so hey)

    Things change and are built upon and I don't think there's any need for shutting down discussion on it.
    Please keep in mind noone ever needs anything higher than Tomestone-Level except if you plan to raid.
    310 is good enough for anything else.
    (1)

  8. #8
    Player
    Aronys's Avatar
    Join Date
    Dec 2014
    Location
    Nym
    Posts
    450
    Character
    Arty Highbrush
    World
    Phoenix
    Main Class
    Scholar Lv 70
    It's much better than the old Coil system... That was a nightmare.
    (2)

  9. #9
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    Having to run something a 100 times is fine by me.

    Having to face rng a 100 times is bad game design to me.


    Then again I really despise rng as a gating system, so there's your bias.

    I think OP feels the same here.
    (11)

  10. #10
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Anyone remember Alex back when it was released with 2 drops per floor?
    (2)

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