guess gonna use B4 nomatter what,.. if foul cant cover the last mp tick
afraid, B4 might won't be enough at higher SS.., not going to start to use B1 as an extra filler (took it off my hotbar), if no foul or Tproc up..., but foul should be up must of the rotas
I wasn't really concerned about foul position in the rotation, my aim was to beg the question if you think that we'll end up casting B4 more with higher speed tier. I don't remember exact the MP he had but the mage in the video that was posted before was indeed using B4 alot.Irrelevant. Foul placement is much less concerning now because with the new cast times/new Triple cd, we can realistically shove it anywhere without much of a loss.
The only thing that favours UI placement is mana ticks (which also dictates if you'll go 3.X or 4.0).
Curiously, 4.05 made us even more manatick-centric than before.
edit: I also wonder if we really can talk about rotations for our job, instead of following a priority system when everything is considered
@ stat weights
for blm: ss>dhit>det>crit??
since it seems, det>crits with most classes (melee), but those have like auto-attacks, .. wonder if det is scales better with such auto-attcking classes (other than maybe mnk) and less for casters, especially blm??
in that case for blm crit>det??
.. eitherway is 35 SS better than 40 crit (or 40 det)?? for the 2nd slot on the 230 (lost allagan) chest piece
That pretty much.
Crit has apparently been nerfed from what others told me, so it's the stat that has the worst scaling atm. Unless you can somehow stack huge amounts of it, don't remember the exact numbers but I think it was somewhat short of 2500, it's not worth going for it right now.
It was already a priority system in HW, and it's even more of a priority queue now.I wasn't really concerned about foul position in the rotation, my aim was to beg the question if you think that we'll end up casting B4 more with higher speed tier. I don't remember exact the MP he had but the mage in the video that was posted before was indeed using B4 alot.
edit: I also wonder if we really can talk about rotations for our job, instead of following a priority system when everything is considered
I don't think we'll ever get enough speed to make a noticeable difference.
Sometimes, the faster speed means your cast outraces the tick, so you cast first and then get the mana, meaning full refund. Some others, it means that your cast and F3 finish before the tick.
If we do an approximation that our ticks follow a uniform distribution (not true, but unless you're using questionable tools to time it, this is the "sane" approach in complete lack of knowledge), then speed simple changes which alignments would be beneficial and which would be harmful.
Overall, it doesn't change a lot. Sometimes speed allows a cast to finish before a tick, thus granting a full refund where you wouldn't get it otherwise, and some others it makes filler+F3 too fast where it would otherwise be fine.
im at 1712 ss atm, after just getting the 230 chest piece now, and melding ss on it..., and now under LL, even if i do B4 AND foul, mana wont always tick up fully -.-
for blm, it feels strange, feels like I'm doing less damage, when stacking det melds instead if crit, need to test it more
the crit vs det was tested on a melee (not mnk)?? wonder if its like in ARR 2.x, where det influenced auto-attacks; where as crit is more valuable for hard hitting classes/moves
also wonder how high melee get their det conpared to crit
even when stacking det, im stll 2:1 crti:det ratio, when stacking crit its was more like 3:1
I thought so too. But even still, atm Dh is better, so if we go ss>dh>crit you won't end up with much crit melds anyway. Basically I'll be aiming for the other 2 stats and take whatever crit and det the gear gets me while doing that.for blm, it feels strange, feels like I'm doing less damage, when stacking det melds instead if crit, need to test it more
the crit vs det was tested on a melee (not mnk)?? wonder if its like in ARR 2.x, where det influenced auto-attacks; where as crit is more valuable for hard hitting classes/moves
also wonder how high melee get their det conpared to crit
even when stacking det, im stll 2:1 crti:det ratio, when stacking crit its was more like 3:1
Always thought that is was a priority system but seems that it's not well reflected in the infos around and as such I think we should make it clearerIt was already a priority system in HW, and it's even more of a priority queue now.
I don't think we'll ever get enough speed to make a noticeable difference.
Sometimes, the faster speed means your cast outraces the tick, so you cast first and then get the mana, meaning full refund. Some others, it means that your cast and F3 finish before the tick.
If we do an approximation that our ticks follow a uniform distribution (not true, but unless you're using questionable tools to time it, this is the "sane" approach in complete lack of knowledge), then speed simple changes which alignments would be beneficial and which would be harmful.
Overall, it doesn't change a lot. Sometimes speed allows a cast to finish before a tick, thus granting a full refund where you wouldn't get it otherwise, and some others it makes filler+F3 too fast where it would otherwise be fine.
as for the speed, I dunno I think that with full gear from this tier we should hit 2.5 sec cast time on F4 a 0.3 reduction from the very first tier sounds insane to me (don't remember how much cast time reduction we could achieve in gordias to me a comparison however).
like as if it telling blm, dont stack det, thats why the stat ratio is so low from the a start., even if i went full det, couldnt get it as high as Ss or dhit ratio, .. Ss and dhit have the highest ratios, hence its like telling us to stack them..
really wonder how the blm stats are..., wouldn't be the 1st time it doesnt correspond at all with melee stats, .. besides SS being very or the most valuable
(can only post 1000 signs, had to do a 2nd post)
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