WoW usually caps the fights with gearchecks (aka artifficial difficulty) so they're unkillable at start on purpose.


WoW usually caps the fights with gearchecks (aka artifficial difficulty) so they're unkillable at start on purpose.
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You know what FFXIV raid tier unintentionally had that too and everyone considered it a disaster? :P
Mentality is very different in both games but it's fairly clear that it's the FFXIV community that can't even decide what it wants, until it actually happens and we have to deal with the consequences. Then people magically forget two years after the fact while the devs are still cleaning up the mess as a result.
I mean even beyond the gear check (which in itself is not a bad thing), A3s had a few other design choices that I wouldn't say was good. The overall slow pacing, the non-indicative mechanics which lead to the inevitable party wipe (which only exasperates the former), and just in general (and this is for A4s too) the overtuning. I'm really hard pressed to believe that they designed it without healer dps in mind, even at relative ilvl.You know what FFXIV raid tier unintentionally had that too and everyone considered it a disaster? :P
Mentality is very different in both games but it's fairly clear that it's the FFXIV community that can't even decide what it wants, until it actually happens and we have to deal with the consequences. Then people magically forget two years after the fact while the devs are still cleaning up the mess as a result.
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Gear checks don't work when you only release four bosses. I'm not sure how item progression works in current expansion WoW, but they have 9 bosses there. I'd be fine getting gear checked for a couple of weeks while killing eight other bosses, but having only Oppressor and lolGoblin Horde (both of which are pretty crappy fights) for most groups was the real reason Gordias sucked. Well, that and the complete lack of reward for actually completing raids in FFXIV.
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