Only none of the raids or dungeons are actually that bad. They can be challenging but they're not punishing and anyone can learn them. WoW's early raids suffered from tons of shitty design choices.I dont want to start an this is better than that discussion, but in WoW nothing is locked behind an raid or dungeon. And every raid has 4 difficulty levels, where the easiest one can be done (and i am honest about that) half blind, half (or even full) afk with with one hand at the mouse and the other hand under the table.
In FF14 the mainstory is locked behind.. well you get it.
Why bring up the original WoW? That's in the past. The current raids and content are very accessible and offer something for both casual players and hardcore ones.
It's not like FF14 was perfect in the beginning, either, else they would of never made ARR.
Blizzard is pretty lazy when it comes to add visual effects to the mechanics. In most fights, from the point of view of someone who is ignorant from that specific encounter mechanics, it will look like everyone is just standing there doing nothing but their basic rotations, moving in and out at some times, creating a feeling of 'what? these guys really took 600 tries to dodge fireballs and soak some void zones?' when actually people are handling dozens of mechanics at a time, it is just that there is almost no visual warning whatsoever to most of them. Blizzard says otherwise, but they clearly design encounters expecting players to have mods/addons to tell them when mechanics are coming and how to handle them.
Also, gear really makes a difference in wow, because there are not many instant kill mechanics(like in ffxiv) and many mechanics are bypassed with enough dps/heal, while your friend took 654 tries to down the boss, many guilds who will get there later and thus have much more gear will not have more than 200 tries.
Lastly, while there are these insanely difficult bosses who take 600+ tries to kill, there is a number of mythic bosses that will take like 3 or 4 tries to kill even for the more casual groups.
Last edited by Nezia; 07-26-2017 at 10:38 PM.
Mmo or not, if rpg is about raiding there won't be a hero or a game in any context.
Can you imagine Lyse asking, how are we going to free Ala Mhigo?
Oh yea, let's get our squad killed 653x then brag about it.
Last edited by uvuvwevwevweonyetenyevweugwemu; 07-26-2017 at 11:09 PM.



Super Savage is coming for this reason.



Why are people getting into a pissing contest over which is "better"? .__. The OP literally just wanted to know what made the final boss of Mythic Tomb hard, because it wasn't visually apparent from the clear video. The discussion up until now was actually pretty neutral and pleasantly devoid of the typical vitriol Gen Discussion has whenever WoW is mentioned.
As for the Mythic KJ is hard, and took awhile No clue. I suspect a lot of had to do the mechanics at that tier of raid, probably a lot of timing issues and peeps not doing there jobs right (or the right combination).
I used to be Mainline raider and the wipes and drama was fun..... For instance I wasn't leveled for MC, but an entire zone was arguing with a know drama king who Ninjaed a valuable knife from Next to last Boss Major Domo (?)[I was paladin so I was a Buff Bot and Healer, when I did start raiding -- ZG -- Vanilla ]
Even In LFR it can be a pain (I do that as its fun and faster), like 6 wipes on Gul'Dan (even with the Echo Style boost) as people Simply where not doing the basic mechanic key eyes, stay out of green stuff....
I just complete Wing 3 of LFR ToS we wiped once on Maiden, once someone explained fight, we destroyed her, Avatar was easy....
(I can do most tiers, I am slowly losing interest there).
The world first group did an interview a little bit after the first kill - basically it was over-tuned for a while at the "impossible to kill without weeks of gearing" level, according to them (and with how much time and effort they put into figuring these fights out, I believe them). The fight itself went through numerous nerfs before the first kill - one ability had its damage nerfed by a full 50%, other things had their HP reduced by numbers roughly around 8% or 18%, some of the things that spawn had their amount reduced a bit, more time added between abilities would go off in certain phases.


Watch the health bars and the Recount - that is some serious healing output.
Also is that 5 Rogues? That's some serious class stacking which is a huge commitment given the Artifact weapons in this expansion.
no clue , the boss looks easy because no1 made mistakes , but is the same thing for FFXIV when u see a perfect kill , it looks like meh thats easy , but in the end the mechanics are way harder than it looks , for example A3s , on video is meh , attack boss like nothing , avoid aoes , kill some adds before they hit the outer ring . dont let the knockback push you out or into puddles + / - .....and done.... the reality is WAYYY DIFFERENT
WoW always had interesting boss mechanics and created new ones every other expansion , some bosses are easy as hell , others have really interesting mechanics , some use the old fire , stack , it has too mechanics that force inmunities in order to keep going (tons of jobs there have Hallowed ground skills or 90% dmg reduction or inmunities to some kind of dmg ect)
FFXIV has an issue and that it has tons of instant death or really bad synch mechanics , still HW and SB now is way more cool and has some really interesting mechanics (Omega 3 is a perfect example of that) , wow has more bosses , while FFXIV still have 4 only :/
Last edited by Warlyx; 07-27-2017 at 06:09 AM.
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) , wow has more bosses , while FFXIV still have 4 only :/


