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  1. #21
    Player
    AlyssaStarbuck's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Alyssa Starbuck
    World
    Behemoth
    Main Class
    Gladiator Lv 70
    It seems to be taken as a given most places, but I find it highly unlikely that Warrior is putting in so much more work than the other tanks. If you look at FF logs for Susano/Lakshmi runs, Warrior is well ahead of the other tanks in every percentile except >90% for Lakshmi and >80% for Susano. If the bottom 80% skill Warriors out-DPS other tanks in the same skill bracket, I really doubt they are working so much harder than them to get that lead. Let's not pretend that Warriors are chosen only by professionals. At the end of the day, you're just pressing your buttons in a certain order like everyone else. You shouldn't be making balance decisions based on how tough you think your class is to play. Those logs are also mostly pre-4.05 logs, so it would be even more skewed towards Warrior if we started over.
    (3)

  2. #22
    Player
    Renkei's Avatar
    Join Date
    Sep 2013
    Posts
    205
    Character
    Renkei Fukai
    World
    Midgardsormr
    Main Class
    Dragoon Lv 80
    if they gave warrior 5% more damage in deliverence id take it over utility
    (0)

  3. #23
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I'd say tanks are pretty balanced... If you ignored PLD. ( ͡° ͜ʖ ͡°)
    (1)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  4. #24
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    simply put?

    PLD is fine.

    DRK NEEDS more defensive cooldowns and survivability. right now it relies heavily on TBN which is not great honestly because you wont have it ALL the time due to it costing MP and even then its only a 5k shield on the OT or a 10k shield on you which basically ammounts to "its only really useful on the caster in raids". DRK needs something like a 10% damage reduction added on to blood price or something as has been suggested.

    WAR i cant comment on much as im only lvl 66 on it but the general consensus is that it needs even just a tiny bit of utility. now i don think personally bringing back the old stroms path effect is the answer but if the added *something* to say onslaught then it might make them slightly more desirable while also having the utility whatever it may be cost gauge .
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  5. #25
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Not really, Paladins offer too much by comparison and they beat out dark knights in pretty much all aspects as judging by the new logs they even do more damage. The Blackest Night is really useful for bursts but it's reduced their ability to have steady mitigation. Also seriously, can't say it enough, fix dark passenger, make Shadow Wall a lower CD, and give us some extra mitigation anywhere (blood price is the one a lot of us look at). If not that, at bare minimum we shouldn't be last on the dps list or have something extra in our rotation to up the skill floor.
    (1)

  6. #26
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Posting again to also echo that Paladin itself is perfectly fine. It's just Warrior and Dark Knight are too weak in certain ways.
    (4)

  7. #27
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Ahahaha god no. Not even close. Like everyone else has said, paladin blows the other two tanks out of the water, and it's not even close. Warrior is piping hot garbage right now, and Dark Knight's only advantage is that it's slightly better than the LB penalty you'd take for having two paladins. Warrior's DPS relies entirely on its IR and berserk window lining up. Along with having pretty much the same DPS as the other two tanks under ideal conditions, Warrior also has zero utility.

    Then you have Dark Knight. Luckily the quietus changes make it much more sustainable in dungeons, but it's in desperate need of an additional short cooldown mitigation ability. Overall not the worst, but then there's paladin.

    So there you have it. Warrior is useless, Dark Knight isn't much better, and Paladin can do everything they can do, better than them, more often than them, and bring things that neither of them can even hope to get.
    (3)

  8. #28
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MyaValentine View Post
    Can't help but to agree with this, expect for the statement " there's simply no reason to not play pld" while currently they are at the top of the dos chain, their utility really doesn't do much as people paint it (on savage) the mitigation is very sly and is not worth wasting a GCD 15% dmg reduction whe you have your healers with the only 2 utility been intervetion and divine vail been good because they don't cost you a dps loss and even that only on very specific situation you might really need that and all it changes is probably save the healers an extra GCD.

    PLD utility is exelente but not as godlike as people think they only issue right now is him doing more damage and I can agree with that, but then looking back to my previous statement while easier and less punishing your group does not get affected by bringing any party composition unline HW that if you didn't had a warrior it would be a massive DPS loss. this time around all tanks can perform at the same line.
    Im afraid you might have misunderstood me, or I worded my post wrong. Apologies if I did.
    See, no one says that PLDs utility is godlike or OP. But PLD has utility, which nicks him an almost guaranteed spot in any static, a situation that we had with WAR in 3.x and that we wanted to avoid. Objectively, there is no reason not to bring a PLD, because it objectively does everything best and has next to no drawbacks. Im glad that PLD is in a good spot atm, and Im happy for them, I just dont see why SqEx had to butcher the other 2 tank classes really.

    When looking at the changes, there is one thought that kept repeating itself in my head - those people (the devs) dont know their own game or anything about balancing.

    That or every class had their own team dedicated to the changes, but none of the teams communicated with each other. Because balance wise, 4.0 was a mess. Heres hoping for further fixes in 4.1 in 2 months.
    (2)
    Last edited by ovIm; 07-26-2017 at 02:15 PM.

  9. #29
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by ovIm View Post
    Im glad that PLD is in a good spot atm, and Im happy for them, I just dont see why SqEx had to butcher the other 2 tank classes really.
    The hilarious thing to me is that the current PLD is extremely well balanced with 3.x WAR and DRK. 4.x WAR/DRK though, not so much.
    (6)

  10. #30
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    While it's not really balanced, I think it's still a lot better than 3.x tank balance though, which means they're at least going in the right direction.
    (1)

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