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  1. #8
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    732
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MyaValentine View Post
    Can't help but to agree with this, expect for the statement " there's simply no reason to not play pld" while currently they are at the top of the dos chain, their utility really doesn't do much as people paint it (on savage) the mitigation is very sly and is not worth wasting a GCD 15% dmg reduction whe you have your healers with the only 2 utility been intervetion and divine vail been good because they don't cost you a dps loss and even that only on very specific situation you might really need that and all it changes is probably save the healers an extra GCD.

    PLD utility is exelente but not as godlike as people think they only issue right now is him doing more damage and I can agree with that, but then looking back to my previous statement while easier and less punishing your group does not get affected by bringing any party composition unline HW that if you didn't had a warrior it would be a massive DPS loss. this time around all tanks can perform at the same line.
    Im afraid you might have misunderstood me, or I worded my post wrong. Apologies if I did.
    See, no one says that PLDs utility is godlike or OP. But PLD has utility, which nicks him an almost guaranteed spot in any static, a situation that we had with WAR in 3.x and that we wanted to avoid. Objectively, there is no reason not to bring a PLD, because it objectively does everything best and has next to no drawbacks. Im glad that PLD is in a good spot atm, and Im happy for them, I just dont see why SqEx had to butcher the other 2 tank classes really.

    When looking at the changes, there is one thought that kept repeating itself in my head - those people (the devs) dont know their own game or anything about balancing.

    That or every class had their own team dedicated to the changes, but none of the teams communicated with each other. Because balance wise, 4.0 was a mess. Heres hoping for further fixes in 4.1 in 2 months.
    (2)
    Last edited by ovIm; 07-26-2017 at 02:15 PM.