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  1. #91
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by magnanimousCynic View Post
    The Favor system was awful since you had to spend your weekly Gatherer Red Scrips to gather a non-set amount of items while Crafters spent Crafter Red Scrips just to turn those tokens in for materials!

    I think people would've liked favors slightly more if they initially used Blue Scrips.
    It was worse than that, remember there was only a "chance" to get the token item before. They had to fix the system a few times before it became tolerable. Too much nostalgia goggles on if people forgot how horrible its first incarnation was. It was definitely a learning time for them to create a system more enjoyable. The only positive aspect of it was the clusters you got out of those nodes, but getting uneven amount of tokens are people who love their inventory space wasted. Even more so when there wasn't a difference between an HQ of that item and NQ. Thank god at least the leftover or uneven amounts were sellable unlike ARR tokens.
    (1)

  2. #92
    Player
    Beatific's Avatar
    Join Date
    Oct 2015
    Posts
    15
    Character
    Beatific Angelique
    World
    Faerie
    Main Class
    White Mage Lv 80
    As someone who has only been crating consistently since late in ARR, I understand what Caimie is saying. To be honest it was your guides that got me hooked on crafting in the first place! It was amazing to see how much depth there was in crafting.

    It does feel like SB has removed a lot of that depth. But I don't necessarily agree that this is a bad thing. There are no real barriers to leveling any other job on this game. Sure there are optimal rotations to playing any job at it's peak performance but it's perfectly okay to play it with varying performance and efficiency. Gathering is the same. But for crafting there was an elevated level of - not difficulty so much - but time spent researching and learning every single ability coupled with a need to level all of the crafters to minimal levels to even be able to perform the most basic crafts. Plus always needing to get books for recipes. They don't drop in dungeons and raids which might have been a cool interaction right? Anyway, for those of us who love that it's cool. But there are so many people who felt locked out from crafting - leveling 8 crafters to a minimum of 50 is a pretty daunting task.

    I think what crafting is now is actually a good thing. It is far more accessible. It has farther reaching ramifications. People can now meld and repair their own gear which sounds silly till you can't do it at the beginning of a new expansion :-) I personally am glad crafting isn't an exclusive club any more. I am happy to see friends who were daunted to try before actually leveling and enjoying crafting.
    (3)
    Last edited by Beatific; 07-25-2017 at 08:41 AM.

  3. #93
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IllyriaKnotfred View Post
    I wasn't a fan of the weekly cap but- Am I the only person that kinda enjoyed the favor system? I honestly really liked it. It made gathering feel somewhat more diverse. Mind you I'm not sure why since all you did was go to someplace to gather on a timer lol
    Quote Originally Posted by Elamys View Post
    I honestly loved favors and was hoping they'd bring them back. I think the only problem was the sheer amount of items you needed to turn in (but then look at how many you got back). I would just throw on a podcast and some gear to spiritbond. Made a lot of money those days and farmed a lot of mats.
    I loved them. I was hired and paid great to use my weekly scrips. Like Elamys, turn on a podcast and gogo. It was a nice way to zone out and make some gil.
    (1)

  4. #94
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Cleanse View Post
    I loved them. I was hired and paid great to use my weekly scrips. Like Elamys, turn on a podcast and gogo. It was a nice way to zone out and make some gil.
    Indeed. But alas I believe we were a small minority. Most people hated them I think.
    (0)

  5. #95
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Favors were a perceived way to reward material acquisition in the Collection system, where you essentially have crafters 'throwing away' items and materials to get their scrips. They were to encourage players to go out and gather the materials they were going to use, by putting those Favor-items in, as along with the 'trash' stuff you gather, you were getting high gil-per-item materials as well.

    Tuned well, they work, but the initial release (and even after wards with fixes) they were too much of a time sink to do what they were meant to.
    (0)

  6. #96
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kabooa View Post
    Favors were a perceived way to reward material acquisition in the Collection system, where you essentially have crafters 'throwing away' items and materials to get their scrips. They were to encourage players to go out and gather the materials they were going to use, by putting those Favor-items in, as along with the 'trash' stuff you gather, you were getting high gil-per-item materials as well.

    Tuned well, they work, but the initial release (and even after wards with fixes) they were too much of a time sink to do what they were meant to.
    Well yes. When they were 15 minutes long each it was too much. But they changed to 5 mins per and it was perfect.
    (0)

  7. #97
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by IllyriaKnotfred View Post
    Well yes. When they were 15 minutes long each it was too much. But they changed to 5 mins per and it was perfect.
    There's still problems with the system though. I mean it was MUCH better, but I definitely wouldn't call it perfect.

    The biggest problem is token bloat. You had to trade in scripts to get a Favor Token, so it's another item added into the inventory. If it had stayed in currency system it would have helped, but then, not only did you need the token item to activate the script, you essentially farmed for more tokens. You needed a certain amount of tokens to get the crafting item. So you could have up to 3 stacks of token items. Granted you can sell some of the token items off for money if you were tired of carrying them, but with all the other tokens like the primals and raid tokens (from both Normal and Savage), I can see why people became irritated with the system.
    (0)

  8. #98
    Player
    blueruckus's Avatar
    Join Date
    Mar 2014
    Posts
    148
    Character
    Jin Razuo
    World
    Coeurl
    Main Class
    Blacksmith Lv 90
    All this back and forth about what's wrong with crafting and I'm gonna say it again - Prudent Touch.
    (0)

  9. #99
    Player
    IllyriaKnotfred's Avatar
    Join Date
    Aug 2013
    Posts
    300
    Character
    Dalaren Elvanis
    World
    Diabolos
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by blueruckus View Post
    All this back and forth about what's wrong with crafting and I'm gonna say it again - Prudent Touch.
    Pretty much this. Prudent touch should cost at LEAST 30 CP for what it does.
    (0)

  10. #100
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by IllyriaKnotfred View Post
    Pretty much this. Prudent touch should cost at LEAST 30 CP for what it does.
    Pretty sure at 30 CP we would just be back to Hasty under Waste Not II. 7 hits in a waste not II cycle at 80% for a average of 5.6 quality hit, costing 98 CP for 17.5 CP per quality. Do not think 12.5 CP would be worth the removal of rng. (Note you have a small benefit under Prudent in that you are not having to burn a steady hand II stack to the waste not buff) At 21 CP with current max CP makes the skill very usable, now does it seem that this skill will be broken by the time we get our final sets in SB, or in 5.0? most likely. Unless they decrease durability to 60 or 50.
    (1)

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