Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 117
  1. #101
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    It's not 4k but think I prove my point here.

    What bothers me the most about all of these SMN complain threads is when people make false blanket statements like this guy, and then people start parroting it and all of a sudden the class is the worst in the game.
    Are you kidding me? We're not talking about pathetic 3.3k dps and 30% samurais... This screenshot shows poor player skills and says nothing about what dps SMN can achieve.
    (Also I'm pretty sure u can achieve 3.3k+ on susano\lackshimi without firing ruin3 outside DWT once... with new 320-330 gear it should be even easier)
    I checked this parse, it's pretty funny. First of all you used painflare 10 times... in susano fight, then you summoned bahamut 4 times and did 27 wyrmwaves which is 7 ww on average, lastly you used dwt 9 times but only used r3+r4 57 times it means you barely fired r3 outside dwt through the whole fight. Also you used ifrit for some reason, does not seem like it really helped your party much. This shows to me that you barely even know how to play 4.0 summoner...

    Quote Originally Posted by Kabooa View Post
    First off, this '10 minute parse' fix you're on is a weighted requirement. Summoner will obviously lose here to Black Mage because resources are an issue for the Summoner (Clarity: Because they need to use Ruin 3 liberally. Ruin 1 is a handicap). I might as well ask you to provide a 4.6k 3 minute Black Mage parse but they have to move 30% of the encounter.
    Hm on 3 minutes BLM will probably make around 5k? At least it's achievable, depending on crits and direct hits. Asking BLM to move 30% of the encounter is unreasonable lol. But that's not the point. 4.6k for summoner will be problematic to achieve in any situation imo(without food\potions)(I can show you our 4.5k blm from O1S but fflogs didn't count dps for BLMs properly yet).
    I'm asking 10 min parses from you cause you're arguing that encounters prevent summoners from achieving bestest of the best dps. So 10min dummy is encounter where there's no mechanics or anything that can disrupt summoner... So? Show me in what situation summoner has one of the best dps?(I can tell you - lucky 8k burst opener ololol 10s)
    Quote Originally Posted by Kabooa View Post
    Secondly, my mistake. Not 'Samurai quality' damage, but it is definitely not 'sub-par' (Which is what started this whole back and forth from the person I quoted). Every source I can view using FFlogs shows Summoners not only well within range of a majority of the classes, but even coming ahead in a few cases. They are most certainly -on par- and the outliers are, surprise, Samurai and Red Mage.
    What the hell are you talking about?
    https://www.fflogs.com/statistics/15#
    (10)
    Last edited by Angry_Evil; 07-22-2017 at 03:00 PM.

  2. #102
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Now that I have RDM at 70, I can truly say that I made the right call on switching to RDM from SMN. RDM is much more rewarding.
    (2)

  3. #103
    Player
    AishaNymph's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Aisha Nymph
    World
    Bahamut
    Main Class
    Black Mage Lv 70
    I played smn since ARR and the 2 or 3 lv I spent on SB smn bored me to death.
    Feel like I lost half my toolkit and just spamming ruin all day.
    Not to mention 60-69 seems more or less the same with no new skill thats not a trait or upgrade.
    (1)

  4. #104
    Player
    TsundereImouto's Avatar
    Join Date
    Sep 2016
    Posts
    27
    Character
    Tsundere Imouto
    World
    Adamantoise
    Main Class
    Summoner Lv 80
    I love the new summoner changes. They take time to get used to, but it's one of the most challenging classes in the game now. There are many things to do correctly and incorrectly, and I believe that the decisionmaking and forward thinking one has to go through is very engaging and interesting. I think Summoner is weak in terms of numbers, but I do really like the actual mechanics of the class. Not everyone enjoys things that are obtusively challenging for the sake of being so, but I personally do.
    (1)

  5. #105
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by TsundereImouto View Post
    I love the new summoner changes. They take time to get used to, but it's one of the most challenging classes in the game now. There are many things to do correctly and incorrectly, and I believe that the decisionmaking and forward thinking one has to go through is very engaging and interesting. I think Summoner is weak in terms of numbers, but I do really like the actual mechanics of the class. Not everyone enjoys things that are obtusively challenging for the sake of being so, but I personally do.
    that mirrored my personal opinion pretty good. I like the 4.0 smn for pve/open world content and loved it in pvp (even after 4.05) - but raiding is another story... although im lucky to have a fc/static noone said anything against playing smn at all. we were able to clear o1s and o2s in the first 2 days, currently on a 1 week break of o3s progress cause 2 member are off for work until next week. thinking of our progress... I get sad.. being out dpsed by a Brd mate if I have to res or fail Bahmumuts timing cause of mechanics... hard knock life atm but even that will be fixed "someday" - just stay strong ^^
    (2)

  6. #106
    Player
    TsundereImouto's Avatar
    Join Date
    Sep 2016
    Posts
    27
    Character
    Tsundere Imouto
    World
    Adamantoise
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Neela View Post
    that mirrored my personal opinion pretty good. I like the 4.0 smn for pve/open world content and loved it in pvp (even after 4.05) - but raiding is another story... although im lucky to have a fc/static noone said anything against playing smn at all. we were able to clear o1s and o2s in the first 2 days, currently on a 1 week break of o3s progress cause 2 member are off for work until next week. thinking of our progress... I get sad.. being out dpsed by a Brd mate if I have to res or fail Bahmumuts timing cause of mechanics... hard knock life atm but even that will be fixed "someday" - just stay strong ^^
    I don't expect most people to be able to, but I still find myself at the top of the DPS charts. I just feel bad because I don't bring embolden, mostly.
    here's my o1s:
    https://www.fflogs.com/reports/63arL...iew=analytical
    here's my o2s:
    https://www.fflogs.com/reports/6PWHQwNKrT8XB72L#fight=8
    (1)

  7. #107
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    oh thats actually pretty good

    Our comp is Drk, War, Ast, Sch, Sam, Blm, Brd and me (Smn) and without out pots and mid lvl food im just able to get around 3500 if everything goes well... in progress while in panic, death or res support I'm falling down a good 500-700 overall dps – falling behind our Brd on last dps place. I also was wondering myself about our Blm who can outdmg our Sam in mid fight phases - the adjustments on them were really strong indeed... .___.

    Smn in 4.0 raiding personally feels more like work than fun – mostlikely cause i panic fast and be chaotic in nature as well but 2nd because the design of the cls itself is unforgiveable if you make minor mistakes... x'D
    (0)
    Last edited by Neela; 07-25-2017 at 08:43 PM.

  8. #108
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Neela View Post
    ...

    Smn in 4.0 raiding personally feels more like work than fun – mostlikely cause i panic fast and be chaotic in nature as well but 2nd because the design of the cls itself is unforgiveable if you make minor mistakes... x'D
    Well, I mean objectively speaking you're working harder than the other classes for less returns (which also highkey tilts the issue, high complexity combo'd with the lower returns)

    https://www.fflogs.com/statistics/15...nt&dataset=100

    Someone from two week ago on discord:

    **** - 07/13/2017
    You have a degree in StarCraft to play smn right
    How do I rdm
    (1)

  9. #109
    Player
    TsundereImouto's Avatar
    Join Date
    Sep 2016
    Posts
    27
    Character
    Tsundere Imouto
    World
    Adamantoise
    Main Class
    Summoner Lv 80
    Quote Originally Posted by PriyaJugulataris View Post
    Well, I mean objectively speaking you're working harder than the other classes for less returns (which also highkey tilts the issue, high complexity combo'd with the lower returns)

    https://www.fflogs.com/statistics/15...nt&dataset=100

    Someone from two week ago on discord:

    **** - 07/13/2017
    You have a degree in StarCraft to play smn right
    How do I rdm
    Why do you believe a higher complexity job deserves to be higher dps? Why do you refer to playing a game as "working" hard?
    In my opinion, high complexity jobs should exist for people who enjoy the playstyle; class balance should be agnostic of how "difficult" a job is to master.
    I agree that Summoner is undertuned, but the returns shouldn't matter--the core question here is do you enjoy the playstyle or not.
    (3)

  10. #110
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TsundereImouto View Post
    Why do you believe a higher complexity job deserves to be higher dps? Why do you refer to playing a game as "working" hard?
    In my opinion, high complexity jobs should exist for people who enjoy the playstyle; class balance should be agnostic of how "difficult" a job is to master.
    I agree that Summoner is undertuned, but the returns shouldn't matter--the core question here is do you enjoy the playstyle or not.
    Risk=Reward has been a gameplay standard across many series including FF, have made it so that people will embrace higher difficulty classes/gameplay if they get a suitable reward for it.

    Summoner being undertuned damage on top of it's complexity is kicking the class while it's down.
    (3)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast

Tags for this Thread