It is a piece of content being released in 4.15 that we know very little about other than it is a zone of some kind and that it is tied to relic in some way
WoW is still a juggernaut.There is nothing wrong with having to work to beat content. There is everything wrong with content only 1% of the playerbase can clear.
Right now Savage is clearable by an estimated 80% of the playerbase (the 80% being the players without severe mental or physical handicaps) assuming they put in the effort required. that is a good thing.
Making content only 1% of the people who actually make the effort to beat can clear, is stupid. Why would a company indulge in such unprofitable practices?
No No No No No No No No No No
It is clear that this is the intention for raiding, but my far bigger complaint was regarding the titles for SCOB (savage), and how that content was essentially wasted because you can just level sync and do the fight not as intended. My request is that for the super savage fight (coming out in 4.1) specifically, as this fight is clearly intended for the top end players, can we put in a restriction that this fight cannot be level synced, and that it has an ilvl cap, or at the very least have it so that this is the condition for obtaining any mounts/minions/glamour/titles that it may drop. It is too late for SCOB, but please keep super savage as something that statics can challenge throughout the games lifespan.
I've explained why the whole "why would you ever cater to just 1% of the playerbase" thing is stupid before and have no desire to do it again, but I do think he's an ingrate and feel like expressing that.
¯\_(ツ)_/¯
Obligatory advice to edit post to avoid name calling. People have been permabanned for calling someone a nitwit. SE mods mean horrific business if one person hits report.
Also, we can add a super savage, but not sanctioned ps4 playable parsers. Because parsers cause toxicity and elitism? K.
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