One of the biggest issues I have with difficult content in XIV is that as soon as it is "irrelevant" then the fight becomes trivial and can be overgeared/overlevelled with ease. This lowers the value on content, and makes mounts/minions such as the alexander savage ones much less valuable of a reward than they should be.
It is clear that this is the intention for raiding, but my far bigger complaint was regarding the titles for SCOB (savage), and how that content was essentially wasted because you can just level sync and do the fight not as intended. My request is that for the super savage fight (coming out in 4.1) specifically, as this fight is clearly intended for the top end players, can we put in a restriction that this fight cannot be level synced, and that it has an ilvl cap, or at the very least have it so that this is the condition for obtaining any mounts/minions/glamour/titles that it may drop. It is too late for SCOB, but please keep super savage as something that statics can challenge throughout the games lifespan.
I wanted to get this thread out early so that the devs can collect feedback while the content is in development.
Edit: To be clear, this is concerning the super savage encounter that will be released in 4.1, and is not referring to Omega (savage), and it isn't a debate as to whether the content should exist at all, because it is already in development.