Quote Originally Posted by Aylis View Post
I'm fine with sprint being limited. What I would like to see changed is...9 out of 10 times, I'll forget sprint even exists because its activated by a hotkey icon. If I'm going to hit a hotkey its going to be for a mount always when traversing open zones. I'd like to see it reworked to where the cool down and every thing is replaced with a simple sprint gauge and its activated by holding the shift key down or whatever controller button its tied too.

It's kinda unlimited sprint but with the limits still in place. Instead of waiting for a raw 40 seconds of cool down time, you just wait a few seconds for the sprint gauge to recharge a little to burst sprint. It would help too with using it to gather nodes in small areas.

Having sprint limited is fine, the system just really needs streamlining to get rid of how clunky it is now.
this too. i like this.

my option was more "easy mode" for the developers to manage, but a completely different sprint system is just as welcoming if it maintains fair limits. i dont want them to sneak in somthing like, "upon activation stamina is depleted completely and refills gradually", like a the old TP system.