Results 1 to 10 of 24

Thread: Idea for MCH

Hybrid View

  1. #1
    Player
    Elana's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Elana Elhaka
    World
    Lich
    Main Class
    Machinist Lv 70
    Hi,
    I am wondering sometimes... Did people even notice that in 4.05, Hot Shot was buffed from 5% to 8% Only. There Is a Reason Why the increase was so small.
    As a savage raider, I can tell you that Machinist's DPS can Already beat Bard's DPS (I have myself done 3900 DPS as Machinist without any Dragoon's debuff or AST's balance in Deltascape V1.0 (Savage)).
    As for the Overheat; Yes, it is worth it. People just don't do the maths properly. Actually you don't even need to do the maths to see it. Just go hit a SSS Dummy and go overheat. While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    Cooldown in the meantime, is simply the only skill that can reduce your heat. Slug Shot is Always better...
    Believe me or not, Machinist is totally fine right now..
    All we miss, is 15seconds to use procs... like Summoner has 30seconds for Ruin IV...

    Give me some time and I will be posting a guide for Machinist.
    (1)

  2. #2
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elana View Post
    People just don't do the maths properly.
    This math, has been done by many different people, of many different languages with little communication between the all of them and have arised to the same conclusion. That it is a (marginal) DPS increase but in general will not be worth it for players that have problems dealing with the post overheat process.

    Slug Shot is Always better...
    They are equal and even when considering proc chance 3 cooldowns are equal to the entirety of your 1-2-3 combo. A moot point regardless, you will either have to use cooldown to stay in heat, or have to use cooldown to do optimal wildfires. If you overheat, you will use 2 cooldowns in that. (theoretically 3 but in reality only 2) Also if you Overheat, you will use no cooldowns before the next wildfire unless the fight gets interrupted. And even if we were to consider this in a void, without ammo you can't ensure a 1 to a 2 to a potential 3 as that's a 25% chance of happening while 3 cooldowns will always be 690. If you count quick reload you have a 190+25+235 of guaranteed damage while 2 cooldowns are 460 damage. Only with a full reload is cooldown beat by your standard rotation. Naturally you're going to be using your ammo regardless so your CD's stay synced.

    While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    I would hope so. You're doing damage with a flat 10% damage boost. My average overheated wildfires
    Also the 3% extra damage to hotshot ended up not being enough, apparently.

    Just go hit a SSS Dummy and go overheat. While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    Nobody is going to argue that your wildfire damage isn't higher in overheat or that you don't do damage in overheat. The point is that your damage tanks when you're cooling down from your overheat.


    Believe me or not, Machinist is totally fine right now..
    Far better MCH than myself think to the contrary. If you would like to post solid math and show your logs and rotation I'll happily discuss this with you. I'm not adverse to the idea that I've been doing it wrong the whole time.
    (2)
    Last edited by Elnidfse; 07-23-2017 at 11:33 PM. Reason: I saw a joke I wanted to make

  3. #3
    Player
    Xygoz's Avatar
    Join Date
    Jul 2017
    Posts
    32
    Character
    Xygoz Vekk
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Elana View Post
    Hi,
    I am wondering sometimes... Did people even notice that in 4.05, Hot Shot was buffed from 5% to 8% Only. There Is a Reason Why the increase was so small.
    As a savage raider, I can tell you that Machinist's DPS can Already beat Bard's DPS (I have myself done 3900 DPS as Machinist without any Dragoon's debuff or AST's balance in Deltascape V1.0 (Savage)).
    As for the Overheat; Yes, it is worth it. People just don't do the maths properly. Actually you don't even need to do the maths to see it. Just go hit a SSS Dummy and go overheat. While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    Cooldown in the meantime, is simply the only skill that can reduce your heat. Slug Shot is Always better...
    Believe me or not, Machinist is totally fine right now..
    All we miss, is 15seconds to use procs... like Summoner has 30seconds for Ruin IV...

    Give me some time and I will be posting a guide for Machinist.
    I do love when people say things like a class is fine and don't provide any parses, logs or even the math that says its fine. I was half expecting a GIT GUD somewhere in this post lol.
    (6)

  4. #4
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Xygoz View Post
    I do love when people say things like a class is fine and don't provide any parses, logs or even the math that says its fine. I was half expecting a GIT GUD somewhere in this post lol.
    That's what these "MCH defender" posts ultimately boil down to. People trying to passively/indirectly garner attention for amazing a MCH they think they are

    The math has been done. MCH has room to improve to be on equal with other dps. No one cares about anecdotal experiences.
    (4)
    Last edited by MomoOG; 07-24-2017 at 04:24 AM.