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Thread: Idea for MCH

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  1. #1
    Player
    Valenten's Avatar
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    Aug 2013
    Location
    Limsa
    Posts
    33
    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 90

    Idea for MCH

    I think the easiest way to help MCH out would be to ensure that they have at least a guaranteed combo that always increases potency like most classes. Then have the ammunition be an aspected type of dmg that is bonus on top of the dmg there. You could choose the aspect of the ammunition to fit the need of the fight. The bonus dmg would have to be a fair bit imo plus have the aspected ammunition provide some utility of some sort based on the aspect.

    Just make split shot a 100% chance to increase slug shots dmg which would have a 100% chance to increase clean shots dmg at the very least... The aspected ammunition would give it some great utility that the class is currently missing which is why Bard tends to outshine it a bit.
    (0)

  2. #2
    Player
    Alchemii's Avatar
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    Dec 2014
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    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    I don't agree with this. Part of playing Mch is being able to front load your main GCDs for a Wildfire, and if you make the procs all 100% then that aspect would have to be removed to balance it. It would work just like all the other classes 1-2-3 rotations, which would then take away a part of what makes a mch feel like a mch, and just make it even more boring.

    I mean I'll be adding it to the list of ideas, but still don't think it'll work out.
    (3)

  3. #3
    Player
    Leticro's Avatar
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    Nov 2015
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    44
    Character
    Leti Cro
    World
    Diabolos
    Main Class
    Machinist Lv 100
    I also can't agree because the 50% proc combo is what makes MCH so unique. MCH was way too OP in 3.0, and sure it's nerfed the heck out of now, but I think the combo's fine. Most complaints are that the Overheat mechanic is not engaging enough or has any purpose to even bother with the mechanic. I did the math and overheating can't really be utilized at all so it's kind of just in the way.
    (0)

  4. #4
    Player
    Valenten's Avatar
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    Aug 2013
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    Limsa
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    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 90
    I think the overheat mechanic takes far to long to build up (from my expirience in PoTD) not to mention its far to weak to justify even letting it get overheated. They should probably double the bonus dmg to make it something you look forward to using. The biggest thing for me though is the effects for the class are really minimal which if you compare to almost every other class makes MCH look and feel boring to play. Visuals are a big part of making a class FEEL good least for me. Would you be able to give me an opener by chance since im kinda new to the class?
    (0)

  5. #5
    Player
    Greven's Avatar
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    Aug 2013
    Location
    Gridania
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    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Flamethrower should apply a DoT on the enemies it hits lasting the CD of the skill.
    The penalty for sacrificing the turret should be halved.
    Shorten recast for Cooldown and Barrel Stabilizer.
    Either one kind of damage buff on Wildifire or Overheat.
    (0)
    Last edited by Greven; 07-23-2017 at 07:04 PM.

  6. #6
    Player
    Fannah's Avatar
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    Aug 2015
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    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Greven View Post
    Shorten recast for Cooldown and Barrel Stabilizer.
    Either one kind of damage buff on Wildifire or Overheat.
    Read yourself again There's like something wrong about your "Cooldown" suggestion (it's a GCD x) )
    About upgrading wildfire or overheat, when you read people, they mean overheat is almost a dps loss or too underwhelming, it will be more logic to upgrade the overheat to encourage people to do so.
    (1)
    Last edited by Fannah; 07-23-2017 at 09:14 PM.

  7. #7
    Player
    Elnidfse's Avatar
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    Jun 2017
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    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    Read yourself again There's like something wrong about your "Cooldown" suggestion (it's a GCD x) )
    About upgrading wildfire or overheat, when you read people, they mean overheat is almost a dps loss or too underwhelming, it will be more logic to upgrade the overheat to encourage people to do so.
    i'd like a flat 5% to overhead. That's make me want to use it more.
    (0)

  8. #8
    Player
    Elana's Avatar
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    Jul 2017
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    6
    Character
    Elana Elhaka
    World
    Lich
    Main Class
    Machinist Lv 70
    Hi,
    I am wondering sometimes... Did people even notice that in 4.05, Hot Shot was buffed from 5% to 8% Only. There Is a Reason Why the increase was so small.
    As a savage raider, I can tell you that Machinist's DPS can Already beat Bard's DPS (I have myself done 3900 DPS as Machinist without any Dragoon's debuff or AST's balance in Deltascape V1.0 (Savage)).
    As for the Overheat; Yes, it is worth it. People just don't do the maths properly. Actually you don't even need to do the maths to see it. Just go hit a SSS Dummy and go overheat. While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    Cooldown in the meantime, is simply the only skill that can reduce your heat. Slug Shot is Always better...
    Believe me or not, Machinist is totally fine right now..
    All we miss, is 15seconds to use procs... like Summoner has 30seconds for Ruin IV...

    Give me some time and I will be posting a guide for Machinist.
    (1)

  9. #9
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elana View Post
    People just don't do the maths properly.
    This math, has been done by many different people, of many different languages with little communication between the all of them and have arised to the same conclusion. That it is a (marginal) DPS increase but in general will not be worth it for players that have problems dealing with the post overheat process.

    Slug Shot is Always better...
    They are equal and even when considering proc chance 3 cooldowns are equal to the entirety of your 1-2-3 combo. A moot point regardless, you will either have to use cooldown to stay in heat, or have to use cooldown to do optimal wildfires. If you overheat, you will use 2 cooldowns in that. (theoretically 3 but in reality only 2) Also if you Overheat, you will use no cooldowns before the next wildfire unless the fight gets interrupted. And even if we were to consider this in a void, without ammo you can't ensure a 1 to a 2 to a potential 3 as that's a 25% chance of happening while 3 cooldowns will always be 690. If you count quick reload you have a 190+25+235 of guaranteed damage while 2 cooldowns are 460 damage. Only with a full reload is cooldown beat by your standard rotation. Naturally you're going to be using your ammo regardless so your CD's stay synced.

    While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    I would hope so. You're doing damage with a flat 10% damage boost. My average overheated wildfires
    Also the 3% extra damage to hotshot ended up not being enough, apparently.

    Just go hit a SSS Dummy and go overheat. While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    Nobody is going to argue that your wildfire damage isn't higher in overheat or that you don't do damage in overheat. The point is that your damage tanks when you're cooling down from your overheat.


    Believe me or not, Machinist is totally fine right now..
    Far better MCH than myself think to the contrary. If you would like to post solid math and show your logs and rotation I'll happily discuss this with you. I'm not adverse to the idea that I've been doing it wrong the whole time.
    (2)
    Last edited by Elnidfse; 07-23-2017 at 11:33 PM. Reason: I saw a joke I wanted to make

  10. #10
    Player
    Xygoz's Avatar
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    Jul 2017
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    32
    Character
    Xygoz Vekk
    World
    Midgardsormr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Elana View Post
    Hi,
    I am wondering sometimes... Did people even notice that in 4.05, Hot Shot was buffed from 5% to 8% Only. There Is a Reason Why the increase was so small.
    As a savage raider, I can tell you that Machinist's DPS can Already beat Bard's DPS (I have myself done 3900 DPS as Machinist without any Dragoon's debuff or AST's balance in Deltascape V1.0 (Savage)).
    As for the Overheat; Yes, it is worth it. People just don't do the maths properly. Actually you don't even need to do the maths to see it. Just go hit a SSS Dummy and go overheat. While overheating, all my Wildfire are over 13k with very low crit and I very often get 15k ish.
    Cooldown in the meantime, is simply the only skill that can reduce your heat. Slug Shot is Always better...
    Believe me or not, Machinist is totally fine right now..
    All we miss, is 15seconds to use procs... like Summoner has 30seconds for Ruin IV...

    Give me some time and I will be posting a guide for Machinist.
    I do love when people say things like a class is fine and don't provide any parses, logs or even the math that says its fine. I was half expecting a GIT GUD somewhere in this post lol.
    (6)

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