Quote Originally Posted by QT_Melon View Post
The skill only comes in for the initial problem. After that, there won't be a real variable unless there's some RNG involved afterwards (not meeting stats to HQ it). Keeping RNG doesn't add to the skill if you know the problem and solutions. That's the bottom problem. It is what Drivana has said. Doesn't mean I hate the system, but it is what it is and I'm fine with it. I don't want to be crafting tokens that can only be HQ, and need some arbitrary # of them and the non NQ ones take up space until some arbitrary # of them can be turned in for a stupid food leaving me in a spot to hoard them since I can't use them for anything else.
RNG at least provided a mechanism for you to learn and master. Yes, you'll do far better once you've figured out an ideal method, but it isn't as simple as looking at your starting cp and then coming up with a combination of memorized button presses. It provides differentiation in player effectiveness and speed, giving someone a reason to study and master it. Raids also become a lot easier once the problem and solution is figured out.

In terms of tokens, you won't end up with a lot of useless NQ ones if they design it properly. For the ARR master 2 tokens, i had 0 wasted NQ tokens because those could be traded for the supra. Master 2 tokens are an example of where you really benefited if you learned how to craft properly and had minimal wastage.

I'm not in favor of making all crafts difficult, but there should be some kind of balance. Standard easy difficult crafts and tough ones where you actually have to consider probabilities, design strategies, and make decisions mid craft.

Macros also aren't likely to go away and have always been around. But in ARR, they often gave hilarious results where you ran out of CP mid macro and had to reclaim, or didn't build enough IQ stacks and had to reclaim. Using a macro was detrimental in terms of material loss from failed reclaims and outright slow speed. In ARR and HW, any crafter who took the freehand approach and waltz right past a macro/rotation user.