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  1. #31
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    I'll repeat what I said in a previous thread, because it applies here as well. The changes have not been rewarding, that's just the best way to put it. There are many ways they can work on altering the class to make it better, I hope they are thinking it over. Individually dotting and ruin spam is boring. I get the idea behind wanting to change the flow, and I do support that but in doing so it's got to keep some sort of clarity. I figure at best case we'll get a bandaid patch for the bleeding, but overall the class has a ways to go. To clarify, there is a wonderful thread in this forum about what feels off about smn, people are talking about it, and it's not aesthetics that is the problem (except for bahamut hiding raid markers).

    All I can say, is I'm glad we got RDM when Stormblood released, because it is fun and rewarding and much less tedious and clunky than smn now feels. I'm a fan of SE, they put a lot of work into the game, but I'm still heartbroken over the new feel of smn.
    (1)

  2. #32
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I mainly want them to make bane not trash. When it's better to painflare multiple times and manually dot instead of using bane, you know there's a problem.

    Change bane's drop off to 10%, 20%, 30%, 40%.

    Let use choose our devotion target.

    Give us sustain back.

    Ruin III should go back to 200 potency and change Ruin IV to 250 potency

    With all these changes then summoner would become quite good again. It would still be very punishing to die but their numbers in both aoe and single target would be much better.
    (2)
    Last edited by LunarEmerald; 07-22-2017 at 09:31 AM.

  3. #33
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I freely admit that I've never liked the job's focus on DoTs, Aetherflow, and Ruin spam. It doesn't feel like a summoner from FF games, it feels like an affliction warlock from World of Warcraft, right down to the "only one correct pet choice" and "soul shards = Aetherflow stacks". If I had my way, SMN would either be a more pet-oriented job with a lot more pet actions, commands etc. than the piddling pet bar, or they'd operate more in the trance route where you use a few smaller damage moves to "build up" to a big, flashy, summon spell. The pet-oriented job would be a nightmare to balance and I respect that, but I have no idea why the developers couldn't just make the class something like a combo mage, where you have to execute smaller elemental or themed spells in order to complete your big flashy summon finisher.

    I feel like SMN's entire design was ruined by the branching jobs concept of ACN, tbh. DoTs and resource stacks feel a lot more suited to a tactician-themed job like SCH than they do a raw energy channeler like SMN.
    (0)

  4. #34
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    It's too late to change the job that way. It is what it is. Trying to change it too much is just going to alienate summoner mains who enjoyed it. All they can do is try and fix it by making it on par with red mage and black mage.

    You'll have to wait for a new job for a "proper" pet job.
    (1)

  5. #35
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by LunarEmerald View Post
    It's too late to change the job that way. It is what it is. Trying to change it too much is just going to alienate summoner mains who enjoyed it. All they can do is try and fix it by making it on par with red mage and black mage.

    You'll have to wait for a new job for a "proper" pet job.
    It's not really "too late" to change it, but you're right, it's probably a really difficult metric for them to gauge on whether or not people like it the way it is or whether they'd prefer something else. It's the same with AST, though - in my anecdotal experience, I see a lot more people unhappy with the job's concept and design than those who actually like it. Your mileage may vary, of course.
    (0)

  6. #36
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by tikiwiki View Post
    why doesnt smn have a trait to upgrade physick into sustain not like physick is even useable
    A number of us don't understand why Sustain was removed. SE says they thought nobody used it. Ha! Personally I think Physick should be changed to Sustain at level 30 when you chose the Summoner job path. It makes sense at that point as you are choosing a kind of pet class DPS so why have a gimpy player heal?
    (0)

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