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  1. #21
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Blanchimont View Post
    Summoner doesn't play like a real summoner. Instead, it plays like a DoT mage. At this point, they should probably just drop the summons, focus on the damage over time skills, and just rename the class.
    Hahaha, summoner WAS a dot mage from 2.0 on till 4.0. Now it's just a mage.... that RUINS everything....




    (7)

  2. #22
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Man, it's very strange to just see people pouring more salt into the wounds of SMN players just for jollies...

    I got quite used to SMN being what it was from start to Pre-4.0 with the Dots and the Pet egis and I enjoyed it for what it was. I get that people think it should be something else (past FFs or doing the Xelphatol like primal summons, etc.), but how it was before was super fun and flowed well with all of the abilities.

    The changes just make SMN feel clunky and, honestly, kinda mashy to me. I used to have enough time to properly position or do things with my pet (as I have their actions on my bar) while weaving in Aetherflow abilities as the dots were ticking, much like playing an instrument. Now, SMN just feels like some crazy class where I'm supposed to be punching the keys on my keyboard and screaming "ORAORAORAORAORA" the entire while and there's just no flow.


    Not to mention that Bahamut is just incredibly annoying to use. As others have mentioned, why is he so close when he can hit a mob in Othard from Eorzea? The Devs could make it so he spawns X amount of yalms from the SMN's back so he's not blocking anyone. But then again they're making him resizable so I guess that's a win...

    He should autoattack with wyrmwave while he's out, the spamming of abilities and moves to include Addle at a time where it's not needed is odd by design. Just Wyrmwave until we have him cast Ahk Morn. But to that effect pets should just interrupt whatever they're doing to immediately cast what we command them to do, too as that'd help a lot.
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  3. #23
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FateAudax View Post
    Nah, Sustain doesn't need to make a comeback. Just learn to Physick your own pets. If you can't even do that, you don't deserve a pet.
    The problem with this is twofold. For one, Physick still scales with Mind for Arcanist and Summoner, so the amount of healing from casting Physick is abysmal (it's almost a wasted slot). For two, wasting multiple GCDs to heal a pet is a sizable DPS loss, but at the same time losing the pet is also a DPS loss (Pet's missing DPS + MP and time wasted resummoning).

    It would really help if there was something there to help keep the pet alive. Perhaps Rouse could be given the effect of Sustain for its duration, so the pet has a nice auto-regen with about 33% up-time.
    (0)

  4. #24
    Player
    paradigmfellow's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Trance Paradinefellow
    World
    Balmung
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by FateAudax View Post
    Nah, SMN is perfectly fine the way it is. No reason to whine to make the job easier when it's already easy the way it is.
    HAHAHAHAHA!!! Easy, you sure know how to make people laugh.
    (1)

  5. #25
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Why you guys bother with someone like FateAudax that does not have a smn @ 70, lol
    Sure i do not either but least i can admit it
    I know plenty of people who have mained either smn or sch, and they are by no means "fine"
    (3)

  6. #26
    Player
    corey1's Avatar
    Join Date
    Jul 2015
    Posts
    7
    Character
    Infinite Mind
    World
    Sargatanas
    Main Class
    Monk Lv 60
    The class has no flow. Its core mechanics can clash with and even be detrimental to each other.

    This is not a problem easily fixed by tuning some numbers. Tuning numbers might make Summoner more competent as far as DPS is concerned, but the way the class plays will still be fundamentally un-rewarding.
    (1)

  7. #27
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by corey1 View Post
    The class has no flow. Its core mechanics can clash with and even be detrimental to each other.

    This is not a problem easily fixed by tuning some numbers. Tuning numbers might make Summoner more competent as far as DPS is concerned, but the way the class plays will still be fundamentally un-rewarding.
    I don't have much experience with Summoner. Could you go into more detail concerning what specific mechanics clash within the job?
    (0)

  8. #28
    Player
    tikiwiki's Avatar
    Join Date
    Apr 2015
    Posts
    155
    Character
    Rebecca Prairillot
    World
    Ultros
    Main Class
    Arcanist Lv 90
    why doesnt smn have a trait to upgrade physick into sustain not like physick is even useable
    (1)
    Last edited by tikiwiki; 07-22-2017 at 06:34 AM.

  9. #29
    Player
    cov3rt's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Aaeryn Shiffe
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Pyitoechito View Post
    x
    One ex: DWT(Buff from using 3 aetherflow charges) gives a 10% damage buff, you can cast a nuke at the end of this buff but it removes the buff also. When you nuke, the buff you get a Bahamut charge (need 2 to summon bahamut). You are locked from using any of your really damaging nukes (aetherflow spells) while under DWT, so it really loses a ton of its potential. During your opener (other SMN correct me if im wrong, i havent played at 70 too much because i find the class too clunky), you want to just nuke to get to bahamut quicker.

    It feels like having the 10% buff, but not being able to use any strong spells doesn't make sense, and its like they want you to burn the buff immediately anyway to get Bahamut out quicker. SMN doesn't really get any cool/unique spells from 60-70 besides Bahamat so that seems to be the focus of the class, but using Bahamut "optimally" forces you to spam a lower potency spell just to get Bahamut to attack faster.
    (0)

  10. #30
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    If I had to name a problem with Summoner, it would be its lack of true interactivity with summoned pets. 3 Summons, each get 4 abilities and an "ultimate" ability, and then there is Bahamut. This amounts to not even half a Summoner's capabilities, and is hardly focused on. Square Enix can either try to revamp the class to do more summoning stuff or, as was said already, remove pets and change it to a job called Oracle or some other mage specialized in indirect dps, with a side of direct.

    Beyond this I've no beef with the job, nor do I mind the removal of Sustain. I also know we more likely than not will not get Sustain back lol
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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