
If you love the job,you'll stick with it til the end no matter how bad it is.


Some of the people in this thread are highly overstating the DPS difference between BLM and RDM. Is RDM "safer" and performing somewhat better than BLM? Yes. But taking a BLM over a RDM to Savage is not going to make you fail the raid, nor even be a "severe handicap".


Ye ppl seems to forget that melee unfriendly mechanics exist tooNot really. If you know what you're doing you can pull 4k+ dps on O3S and O4S consistently for the entire fight.
https://www.youtube.com/watch?v=dh0m0pHBXSk
Oh I should add that's not my video, it was posted on Reddit. If I had a static and time I would be attempting to bring my BLM to Savage.

If you can manage blm well enough its impossible to be subpar rdm tbh. Its like switching from piloting a tank into children's tricycle, there's just no way that any experienced blm or smn player cannot play this class optimally.
I was speaking generally, but you're right. Rdm is so easy, I could sit on my controller and do decent numbers.
I'd still never force anyone on a job they have no fun playing, that's for the real "hardcore" groups.
That's not true at all, however. A RDM offers substantially more screw-up insurance in the form of instant revives and last minute top-offs. Unless you mean to say "taking a BLM will make the tier unclearable" which isn't what anybody is saying. The usefulness of an instant cast revive is so large that I can't even begin to explain the implications of what that means for progression.
Play it because you enjoy playing it.......
I literally play BLM just because it helps me learn to adjust and multitask more efficiently.
I play RDM when i'd rather relax, because it's supposed to be a simple job for people who simply cannot juggle more complex rotations in actual combat.



Cure and Rez is not utility to beat savage.
Your healers swift cast raises are enough, and technically, if a person died every time swift cast was up, you WILL lose the fight.
To WIN the fight, people need to STAY ALIVE.
Most mechanics that kill you, kill you in a single hit, because you didnt do the mechanics right.
I can raise occasionally in EX fights, w/o losing to enrages, but if I do it more than 2 times, we lose to enrage.
In savage, the enrage seems tighter, and the only time my groups actually win, is when no one dies, and im no longer using raise or cures.
Raise and cure is ONLY for learning, NOT clearing.
Embolden on the other hand, which isnt amazing, is unfairly given to RDM. (I feel it's more so there to add complexity, since u need to be in melee range to hit melee with it, otherwise if u sit back to cast, you just hit your healers with it, leading to no added dmg. If you have a BRD or MCH, then they dont get it, as you're now in melee range.)
EDIT: 3 raises and Im out of MP and cant DPS. Which means I need to use raise 1 more time than SMN can. I can use mana shift 2-3 times (2 is safer) but a BLM can mana shift a healer more often, leading to the healer doing more dmg, or more raises. BLM does have its support, too bad most BLMs wont use addle, mana shift, etc. (Though a non role skill, but BLM only skill of the like would have been better, with the embolden like ability on SMN)
Last edited by Claire_Pendragon; 07-22-2017 at 10:29 PM.
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