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  1. #1
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Remedi View Post
    snip
    This isn't the reason at all why BLM is suboptimal in progression.
    Angered had a pretty good podcast thing about it. It's how RDM lets you recover from mistakes (rez)/lets you get good practice off rocky starts in pulls/is very easy to adapt to a fight and play at a reasonable level/is overall very consistent.

    Of course, unlike Angered, most people will have nice guides for the mechanics they/pioneer groups have figured out, so this is all lessened, but even then BLM lacks a lot of the insurance RDM brings.
    Not saying you can't progress with BLM, just pointing out that the primary reason to favour one over the other isn't what you mentioned.
    And it does take more knowledge/precision in a fight for BLM to perform well (thus, more time in progression, comparatively speaking).
    (3)

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Galvuu View Post
    This isn't the reason at all why BLM is suboptimal in progression.
    Angered had a pretty good podcast thing about it. It's how RDM lets you recover from mistakes (rez)/lets you get good practice off rocky starts in pulls/is very easy to adapt to a fight and play at a reasonable level/is overall very consistent.

    Of course, unlike Angered, most people will have nice guides for the mechanics they/pioneer groups have figured out, so this is all lessened, but even then BLM lacks a lot of the insurance RDM brings.
    Not saying you can't progress with BLM, just pointing out that the primary reason to favour one over the other isn't what you mentioned.
    And it does take more knowledge/precision in a fight for BLM to perform well (thus, more time in progression, comparatively speaking).
    That is a valid argument although i don't really agree with it (I will agree that on deep dungeons extra raises are very good)while I think that recvoery from a bad start might, with verrasie can be useful it could bite you later in a fight(or it'll come to the point where they'll change again how resses works), my point however was to deflate most of ppl that say that BLM is so overly crushed by mechanics when learning a fight.
    (1)

  3. #3
    Player
    Rohirrim's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Elbereth Gilthoniel
    World
    Odin
    Main Class
    Gladiator Lv 70
    What about the dungeons though? Big pulls aoe BLM is winning there :P So for a casual who just do dungeons runs and 80% of the time AoE, BLM is better choice
    (1)

  4. #4
    Player
    Daws's Avatar
    Join Date
    Jul 2015
    Location
    Kugane
    Posts
    67
    Character
    Midnight Risk
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rohirrim View Post
    What about the dungeons though? Big pulls aoe BLM is winning there :P So for a casual who just do dungeons runs and 80% of the time AoE, BLM is better choice
    Can confirm. RDM's aoe "rotation" is mind numbingly boring. It's basically a healer's aoe rotation. Just mostly Scatter and try not to let all of your brains dribble out of your nose.
    (2)
    “There are no rules of architecture for a castle in the clouds.”

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Daws View Post
    Can confirm. RDM's aoe "rotation" is mind numbingly boring. It's basically a healer's aoe rotation. Just mostly Scatter and try not to let all of your brains dribble out of your nose.
    RDM's AoE rotation is about as involving as any non MNK/SAM/BLM. As in, not very.
    (2)

  6. #6
    Player
    Rohirrim's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Elbereth Gilthoniel
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Daws View Post
    Can confirm. RDM's aoe "rotation" is mind numbingly boring. It's basically a healer's aoe rotation. Just mostly Scatter and try not to let all of your brains dribble out of your nose.
    Dont mind boring rotation if it does the job and is effective :P How far behind is RDM AoE damage from BLM?
    (1)

  7. #7
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Rohirrim View Post
    Dont mind boring rotation if it does the job and is effective :P How far behind is RDM AoE damage from BLM?
    There is quite literally no comparison, between Thunder IV, Thunder IV procs, Fire II, Flare and Foul. Ahh, I love Foul.
    (1)

  8. #8
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    They should just increase the MP cost of raising by 50% or even 100% for RDM.
    (2)

  9. #9
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Yeah, RDM AoE is kinda boring unless you have the mana to go melee. Sadly the fun is over really fast and then you have to go into one button mash.
    (1)

  10. #10
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by OmegaStrongtan View Post
    Yeah, RDM AoE is kinda boring unless you have the mana to go melee. Sadly the fun is over really fast and then you have to go into one button mash.
    RDM Melee aoe is also 1 button (moulinet)
    (0)

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