Cool suggestions but they're not QoL changes, they're buffs or skill reworks. I was just curious if anyone knew if SE ever throw out QoL patches and, if so, when to expect them?
Cool suggestions but they're not QoL changes, they're buffs or skill reworks. I was just curious if anyone knew if SE ever throw out QoL patches and, if so, when to expect them?
You're going to have to clarify what you're expecting "QoL changes" to be - the example you gave with NIN was a mechanics change, as depending on what poison you had up, you had different effects on either Mug or Jugulate. Since those extra effects went away, there was no reason to keep a distinction between different poisons, so they were applied as a general trait. Monk fist stances, regardless or how often they're used or not, likewise give different effects. In contrast, your proposed change to RoE is a buff, and any skill removal (i.e. Tackle Mastery) is a rework. So, not exactly sure what you're asking here.
Fists of fire should be a passive trait. Fists of wind auto activate when 5 seconds out of combat. And then rework fists of earth in a AoE damage reduction skill for 5 seconds.
Riddle of you may keep your stacks if the boss decides to attack in time should be changed to 'grants 3 stacks' or SE just reduce the Perfect Balance Cooldown.
Tackle Mastery: somewhat reduce cooldown + potency increase if large distance is covered.
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