Hey folks,
Do you think Monk will be granted a QoL pass before 5.0? It seems we missed the 4.0 QoL boat - most notably when Ninja's were alleviated of having to apply a poison every time they changed classes but Monks still have to apply Fists of Fire.
I assume they left them in because of the train wreck that is Tackle Mastery but would it not be far better and make far more sense to eliminate the three fist stances? We're in Fists of Fire 99.9% of the time so why is this still treated as a choice we have? Also if Fists of Fire becomes a trait then it'd stop the ridiculous need to use Riddle of Earth - wait for damage - then use Fists of Fire. I mean, wasn't this expansion about removing bloat? The Fists, in my opinion, are bloat.
I've seen many suggestions on the DPS Roles forum and honestly many suggestions go too far and would change the class too much and that absolutely won't happen until 5.0 or beyond. Also, I think we're in a good place DPS wise and so I don't think we need a buff but we certainly need a QoL fix because we're bogged down in 2.0 crap that was removed for other classes in some great QoL improvments.
My thoughts are:
-Fists of Fire becomes a trait.
-Fists of Earth just goes away since it's already baked into Riddle of Earth. Yes, we'd lose an on demand 10% damage reduction but we don't really use it nowadays since when a boss jumps for damage we're likely to pop Riddle of Earth and receive this bonus anyway.
-Fists of Wind should honestly just go away as it's only use is/was in towns and Titan EX back in the day. If it needs to stay then it could just be baked into Riddle of Wind same as Fists of Earth is baked into Riddle of Earth - only with a larger speed buff since it's duration-based.
Also, while I'm here, I'd like to suggest that Riddle of Earth resets the GL timer on use and when we're hit. If a boss jumps before we can get a GL refresh move off then I'd say we've about a 30-40% chance of losing GL3.
Tackle Mastery also should just go. Not because I am suggesting removing the fists but because it's crap. In PVP it is good, fun and logical but for PVE it's a bad idea poorly implemented. They said to wait until savage came out to suggest any more about our toolkit - well savage is out and it will shock no one to find that Earth Tackle is not required. Neither is Wind Tackle.