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  1. #11
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Since you'd otherwise just be waiting for the fight to start, the thunder is free, zero risk potency. As for melee range, it depends greatly on fights. There will be some that are fairly safe while others where it's not worth the risk. Ultimately, if you know it's not going to put you at significant risk it's absolutely a dps gain to auto attack.
    (1)

  2. #12
    Player
    Leyati87's Avatar
    Join Date
    Jul 2015
    Posts
    19
    Character
    Leyati A'vett
    World
    Odin
    Main Class
    Red Mage Lv 70
    You'd want to pre-cast your first spell to be optimal on BLM too, though.
    (4)

  3. #13
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Every caster precasts.
    Summoner precasts Ruin III
    BLM precast Blizzard III

    The reason why they do that is to be optimal.
    There is literally 0 reason why RDM should not hardcast a Veraero/Thunder 5 seconds before the pull. It's stronger than Jolt II, gives you a direct chance to proc if you use it without accel, it grants you dualcast. This is very simple to understand, really.
    Since it's prepull, the cast time doesn't even matter. The fight hasn't started yet. At that point it's a simple comparison, 230 potency and 6 mana and impactful proc OR 270 potency, 11 mana and fire/stone proc. The choice is quite obvious.
    You can stay whereever you want with RDM, staying in melee ranged just helps for little bits since you won't have to run into the boss to use certain attacks, assuming corps a corps is down because it should be used for DPS. I prefer to stay in melee range because corps a corps most of the time is on CD so I don't rely on it to get in range.
    (2)

  4. #14
    Player
    SetStndbySmn100's Avatar
    Join Date
    Jul 2017
    Posts
    6
    Character
    Waxillium Ladrian
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Hey Kaurhz,

    I'm going to ignore the guy who seems to be new to mmo's and doesn't understand precasting.

    I didn't see a mention of Impact in your rotation, which should be used in place of Jolt II for every other hardcast when not ver-ready. Not sure if you just forgot to mention it. It's kindof a dumb mechanic and serves no purpose from a design perspective other than to make people use two keys for jolt's function.

    edit: looked again and saw it mentioned at the bottom, so I'm assuming this isn't the case.

    As for the multi-proc problem, if for some reason you do find yourself in that situation, it's probably best to verstone into quickcasted aero / verfire into quickcasted thunder. This way you don't lose potential procs because you are clearing the slot for that quickcasted spell with your hardcast.
    (1)
    Last edited by SetStndbySmn100; 07-21-2017 at 05:49 PM.

  5. #15
    Player
    elreyDallas's Avatar
    Join Date
    May 2016
    Posts
    1
    Character
    Yunalesca Lovely
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    Doesn't standing in melee range prevent mana regeneration? It wouldn't be something I'd do for a prolonged period of time if that's the case. Mid range is the sweet spot for me. As a healer, I absolutely hate when casters are 5 miles away for no reason when I need to aoe heal so I like the idea of standing mid range. That's where I try to be when I play RDM for the most part.
    (0)

  6. #16
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    But blm we precast also....
    If you are not, then your rotation is not optimal for both blm and Red Mage
    (0)

  7. #17
    Player
    Ferrasper's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Doctor Fumbles
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Maero View Post
    But blm we precast also....
    If you are not, then your rotation is not optimal for both blm and Red Mage
    It depends if I am puging or not. If I am with a pug group I don't because I don't know or trust the tank enough to have the agro. I have pre-casted too many times with pugs to have me take the agro immediately because the tank wasn't fast enough. If it is with friends then sure, I will do it. Most of the time I play though it is with PUGs because my life is too busy for a static.

    My definition if optimal is different then yours. Optimal means doing the right rotations with right mana tick management. Prec-cast has nothing to do with optimal. For example, performing 3.0 and 4.0 mix perfectly. Pre-cast has no bearing on that.

    As for the guy I put on ignore, I can't take the words of a July 2017 joiner seriously, so good troll attempt.

    Edit: This is the last time I am responding here because I just don't give two fucks anymore whether you guys agree with it or not. Chester Bennington's death hit me hard then expected, so I have to go deal with those issues.
    (0)
    Last edited by Ferrasper; 07-22-2017 at 03:12 AM.

  8. #18
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ferrasper View Post
    It depends if I am puging or not. If I am with a pug group I don't because I don't know or trust the tank enough to have the agro. I have pre-casted too many times with pugs to have me take the agro immediately because the tank wasn't fast enough. If it is with friends then sure, I will do it. Most of the time I play though it is with PUGs because my life is too busy for a static.

    My definition if optimal is different then yours. Optimal means doing the right rotations with right mana tick management. Prec-cast has nothing to do with optimal. For example, performing 3.0 and 4.0 mix perfectly. Pre-cast has no bearing on that.

    As for the guy I put on ignore, I can't take the words of a July 2017 joiner seriously, so good troll attempt.

    Edit: This is the last time I am responding here because I just don't give two fucks anymore whether you guys agree with it or not. Chester Bennington's death hit me hard then expected, so I have to go deal with those issues.
    If you didn't care, you wouldn't post. You said the wrong thing, got called out, and have kept reiterating wrong things to follow. You play your way, but don't come into a thread asking for advice and give wrong advice, then get shitty when people tell you you are wrong. It isn't a matter of opinion, what you are saying is wrong.

    Not precasting is a dps loss. Not standing in melee range when you can do so is a dps loss. Not being in melee range because you don't know the fight is your own failure, and a dps loss. In every fight so far in stormblood there are significant portions of the fight where you can and should stand in melee range, even if it wasn't a dps loss not to do so, so that you can control where mechanics land (ie: raisen kaikyo), or so you can get aoe healing. Every time I see a blm setting up leylines in Africa on a section of a fight with no reason to be at range I roll my eyes.

    Verthunder/ is 300 potency and since you seen to think you aren't bad at the game, I'm going to assume you have diversion up on the pull in a pug. So, you generate 300 potency of enmity in the hardcast/dualcast verthunder+aero.
    Shield Lob is 840 potency worth of enmity (it has a 7x enmity multiplier), shield oath is a 2.7x multiplier. A single shield lob in shield oath generates 2268 potency of enmity. Paladin weapons are 97 physical damage (susano sword), susano rapier is 131 mdamage, so your 300 potency multiplies to around 405 potency relatively.

    405 (for a veraero AND verthunder) vs. 2268 (for a single shield lob). If the pld is good, they will precast holy spirit into the shield lob, for an extra 1080 enmity on that first gcd.

    The other tanks have equally generous single gcd ranged aggro.

    If your tank is literally body pulling.. yeah.. maybe you shouldn't precast. Even if your tank is pulling in DPS stance, they will STILL have more than double your first gcd threat with their first gcd threat.
    (2)
    Last edited by Furious; 07-22-2017 at 04:18 AM.

  9. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Furious View Post
    Every time I see a blm setting up leylines in Africa on a section of a fight with no reason to be at range I roll my eyes.
    Gotta bless the rains down here, ya know.
    (0)

  10. #20
    Player
    cov3rt's Avatar
    Join Date
    Jul 2017
    Posts
    2
    Character
    Aaeryn Shiffe
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ferrasper View Post
    x
    So let me get this straight... OP posts a detailed rotation asking for optimization help to see if he is doing anything wrong and you:

    -Respond with blatantly incorrect information telling the user not to pre-cast despite that doing LESS damage (precasting is indeed OPTIMAL despite you having your own magic definition of what optimal is)

    -Respond again saying you don't even care about playing RDM optimally because you have your BLM

    -When called out for your wrong information you flame the other user as being a "2017 joiner"? Congrats I guess you have just been playing wrong for longer.

    Why even respond to the post when it is clear you have no information to help the user? I thought other game forums were bad but holy crap.
    (1)

  11. 07-22-2017 04:23 AM
    Reason
    whatever

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