I'm generally uninformed about this stuff as I only started seriously tanking recently, what utility do PLD's have that Warrior's lack?
I'm generally uninformed about this stuff as I only started seriously tanking recently, what utility do PLD's have that Warrior's lack?
http://eu.finalfantasyxiv.com/lodestone/character/14725396/
Honestly, Onslaught is fine with the cost. If you're gonna change that in any way, just adjust the potency. It's not like Warriors couldn't use the damage increase given their lack of utility.
As for our sustain, I agree that it sucks. Inner Beast heals you for 88% of the damage dealt now, and Storm's Path for 44%.
The Steel Cyclone buff was a joke and I have no idea why they went with it. The sustain you get from it is like throwing a pebble into the ocean and saying the sea level has risen. It's not even equal to 1 monster's autoattack, let alone a bunch of them. And if you're using Steel Cyclone, chances are you're getting hit by a lot of things at once.
Also, buff Inner Beast and Steel Cyclone damage so that it ends up getting benefited by Unchained... for this idea to be viable, Unchained's duration would have to be increase by A LOT, or else people still wouldn't use it. 20 seconds for a 2-minute cooldown skill, is just not worth it when you consider you'll only be getting 3-4 uses out of it with the increased potency. I mean, it wouldn't be HORRIBLE per se, but when you consider Unchained shares a cooldown with Inner Release, it's not viable.
In many fights, the bosses will do an AoE attack that hits REALLY hard. If some people are at low HP, they will die from this. As a Paladin, you can quickly save them with:
1. Cover
2. Intervention
3. Divine Veil (though this would require cooperation from the healers)
I was gonna say Passage of Arms too but this one is not realistic since it would require them to be smart enough to come stand behind you.
As a Warrior, if you notice situations like these, there is nothing you can do other than watching them die.
Here is an example - during the second savage fight, Catastrophe uses a really heavy AoE attack that brings everyone who isn't a tank down to 2k-5k. If the healers aren't ready with some form of shield, people end up dead. If a Paladin is in the fight, they can either use Divine Veil or Passage of Arms, which helps the healers out A LOT and makes sure everyone ends up living.
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