Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 85 of 85
  1. #81
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    It's kind of convoluted now but I do enjoy that mana management is more controlled than before as you pretty much had to have a big pack or gain no mana. Likewise I'm glad they made it useful other than being oGCD (although ye know, I ain't gonna complain 'bout it if they did). The mana return on blood price is kind of pathetic though, I wonder if it would be more feasible to replace the effect with a mitigation buff instead. Not sure where they would put the extra mana return, maybe on syphon crit or something for giggles.
    (0)

  2. #82
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Warrior, meanwhile, has half it's kit built around being able to go into Deliverance.
    Apparently, I've been told that it's an invalid complaint each time I suggested Inner Beast and Fell Cleave would be fused to only take one skill slot (Same for Steel Cyclone and Decimate) so that WAR would have room to learn 2 additionnals skills unrelated to their stance.
    (0)

  3. #83
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    I think they should probably remove the requirement to be in Defiance to use Inner Beast and Steel Cyclone, and same for Deliverance. I also think they should probably move away from tank stances reducing outgoing damage while reducing incoming damage, and probably move towards them only giving an enmity bonus.

    I realize "stances" sounds like a cool idea to some, but I feel like they're more trouble than they're worth in the manner in which they're implemented for tanks.

    If they did something like change our DPS from ranged to melee, it would be another matter, but I just don't think how they are right now is beneficial for the long run.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  4. #84
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DWolfwood View Post
    I think they should probably remove the requirement to be in Defiance to use Inner Beast and Steel Cyclone, and same for Deliverance.
    Just make Inner Beast do 500 potency and not leeching while in Deliverance. And give WAR a brand new skill at level 54.
    Quote Originally Posted by DWolfwood View Post
    I realize "stances" sounds like a cool idea to some, but I feel like they're more trouble than they're worth in the manner in which they're implemented for tanks.
    For me, they designed the stances to create a reasonable gap beetween tanks and DPS damage output in party content, while still allowing tanks to do decent damage when playing solo.

    If they were to remove the stances, I'm pretty sure they'd put a big damage nerf at the same time.
    (0)
    Last edited by Reynhart; 07-21-2017 at 08:53 PM.

  5. #85
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mekhana View Post
    The Quietus change was rather decent.

    I'm staying slightly optimistic that they are adjusting tanks with every patch meaning we'll get our big one soonish(tm)
    I must say that I too found it to be better than I originally thought.

    My only issue with it is that Blood Price feels so underwhelming still. I doubt they would give back some of its MP now (with Quietus giving so much in AoE situations) when I feel in ST mode it could use something more. BW is just so much better now I would never pair BP with Delirium. Maybe an HP regen for Blood Price?

    Instead of just moving Blood Price to "Grit Only" maybe they should have also made Blood Weapon usable in Grit. In 3.xx you only had access to both outside of Grit and having them both available only in Grit might have achieved their "less stance dancing" goal.

    BW is just so, so much better than BP now. I find myself dropping Grit for BW whenever it is available but never wanting to move to Grit for BP.
    (0)
    Last edited by Falar; 07-21-2017 at 10:37 PM.

Page 9 of 9 FirstFirst ... 7 8 9