Results -9 to 0 of 36

Threaded View

  1. #8
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by FateAudax View Post
    I'm letting people have a taste of their own medicine (please see below):
    What the hell? THis people are not even in this thread ahahaha...

    Smn discussions really attract the strangest audience huh

    Quote Originally Posted by VorpalSpork View Post
    I think the problem with smn is that it's a class that doesn't know what it wants to be. You have a dot class with weak summons that now mostly does weak fillers, and then has a slight damage boost during trance that ends in a big boom. Then, have to do trance twice to get a big summon that does the same boom as you a couple of times. Personally, I don't have a problem with the egis, but the damage is too locked behind Bahamut, so if you die, your damage is just gone. Also, the fillers are now so weak that it just feels awful to have to spam a pathetic potency ruin over and over. Also Ruin III does so little damage, that trance just seems totally pointless now. It just feels like they are throwing everything but the kitchen sink at the SMN to see what sticks.
    Yeah I feel like that too. It's really "jack of all trades" type of situation... Our DoTs are really weak too btw...
    If they at least made 4.0 SMN with 3.0 aetherflow and balanced r3 mp requirements(it's like what? 20% weaker? no reason for it to cost old amount of mp then) I think I would manage without raging too much... But even then playing smn would not be exactly fun...
    (4)
    Last edited by Angry_Evil; 07-21-2017 at 05:52 PM.

Tags for this Thread