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  1. #61
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by DWolfwood View Post
    Of course, feel free to disagree, because I won't change my stance on BLU. It simply seems boring to me. Equally boring as the idea of a RDM tank. I think BLU would be better suited to being a new DPS job.
    Honestly i am disappointed that PLD has a cast spell now, as that does make it feel more like a melee mage. Though I still dont see it as such, nor DRK. (even less so DRK)
    So I guess thats a matter of opinion.

    I also would like to see a BLU being a pure caster, as in, all actions are spells. (and if they use Weapon Skills, they do so like RDM, on occasion. or maybe only the 1st hit of a "combo" which are all spells.)
    As for wanting a Canon tank, I have no interest in touching such a job, seems uninteresting, but I also like variation as much as most people, so I would hope to see a "gun/canon" tank eventually, even if its not me.
    (0)

  2. #62
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Falar View Post
    Well, that is one of the two posters coming into all of our threads here trying to get us nerfed.

    The only class I can think of possibly fitting would be Geomancer.
    Geomancer is mentioned somewhere in the WHM quests and would likely turn out to be a healer.
    (0)

  3. #63
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Hammers please. We need more than one blunt damage job!
    (2)

  4. #64
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Alistaire View Post
    Geomancer is mentioned somewhere in the WHM quests and would likely turn out to be a healer.
    That would be different. It was always a bit of a melee/caster hybrid before.

    Maybe if the next expansion takes us to the Empire, a Magitek Knight.
    (0)

  5. #65
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'd go for the Bluemage

    Unlike DPS, heal and tank have fewer jobs which makes the job identity even more important.

    From a visual standpoint at least, each job must feel very different.

    The 3 main theme are currently
    Holy Tank
    Dark Tank
    Physical / Rage Tank



    The Blue Mage does not fit any of the above, which would allow the devs to make a very unique tank. The "Magical Tank"
    Also, the fact that Blue Mage has to be smashed in the face to learn his skills also fit the "tank" theme quite well.
    FF14 being its own thing, the blue mage doesn't have to be a Int based user. In fact, assuming no drastic change on the itemisation, it would be best if Blue Mage wear plate like all tank for the sake of not creating another gear category. There is enough gear categories as it is. We don't need more "ninja-style" gear. Especially not for a tank.
    Also, due to the way new job get their skills in FF14, the blue mage would be very easy to implement. "Oh, did you hear of that monster? Go their and fight it! I'M sure you'll learn something useful ". The flexibility of the job arsenal could also help SE design a very unique job as they'd have very little limitation to what skill they could give it as almost anything is done by a mob somewhere.
    Finally, I can't stress this point enough, FF14 is not FF11, even Yoshida start being sick of people comparing the two games. If they ever do the blue mage, it will not have access to all the skill from all the mobs in the entire game. You won't be able to cast miracle because Alexander did it on you.

    However, the Geomancer could also fit as there is no "elemental tank".
    Using nature skill as shield, rock shield and stuff could work. why not.


    As a side note, people often call for the beast master as a pet-tank.
    This will not happen for a few reason.
    1 -SE does not want pet to tank or be remotely good at doing someone else's job. The SMN titan nerf and progressive diminution of pet value is a good example.
    2 -A pet tank would mean that if the pet dies, the player doesn't, which would go against SE philosphy of making all tank equal (weither or not they achieve this goal is a different story). A tank who can die repeatidely from tank burst would have a net advantage. On the otherhand, counter balancing this by making that the pet death result in the player death would make 3 even worst.
    3 -The game isn't made around managing two character at once. Too many fight require tight positioning. Asking a player to control both his character and the pet would simply make the job too hard to play, especially on controller (unless they rework the zone targeting system).
    (0)
    Last edited by Sylvain; 07-21-2017 at 12:14 PM.

  6. #66
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Falar View Post
    That would be different. It was always a bit of a melee/caster hybrid before.

    Maybe if the next expansion takes us to the Empire, a Magitek Knight.
    I'M very sceptical about the Geomancer being a healer.
    Not that it wouldn't fit the role, far from that. But as I just posted for the Bluemage,
    Healers and Tanks have less job thus the job identity must be very strong and unique.
    WHM : Holy/Nature
    SCH: "pet/fairies" "math?"
    AST: Space, Star, buff

    Geomancer would just get too close to the WHM imo.
    On the other hand, there is only 3 caster dps and there is definitely room for some sort of "white mage dps" a bit like the elemental shaman in WoW.
    However, my dream dps job would be the Time Mage, using a lot of arcane and time magic to damage. grayish, purple-ish and blakc spells.
    (0)
    Last edited by Sylvain; 07-21-2017 at 12:22 PM.

  7. #67
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sylvain View Post
    I'M very sceptical about the Geomancer being a healer.
    Not that it wouldn't fit the role, far from that. But as I just posted for the Bluemage,
    Healers and Tanks have less job thus the job identity must be very strong and unique.
    WHM : Holy/Nature
    SCH: "pet/fairies" "math?"
    AST: Space, Star, buff

    Geomancer would just get too close to the WHM imo.
    On the other hand, there is only 3 caster dps and there is definitely room for some sort of "white mage dps" a bit like the elemental shaman in WoW.
    However, my dream dps job would be the Time Mage, using a lot of arcane and time magic to damage. grayish, purple-ish and blakc spells.
    I do hope the next mage DPS is Time Mage/Chronomancer.
    (0)

  8. #68
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sylvain View Post
    As a side note, people often call for the beast master as a pet-tank.
    This will not happen for a few reason.
    1 -SE does not want pet to tank or be remotely good at doing someone else's job. The SMN titan nerf and progressive diminution of pet value is a good example.
    2 -A pet tank would mean that if the pet dies, the player doesn't, which would go against SE philosphy of making all tank equal (weither or not they achieve this goal is a different story). A tank who can die repeatidely from tank burst would have a net advantage. On the otherhand, counter balancing this by making that the pet death result in the player death would make 3 even worst.
    3 -The game isn't made around managing two character at once. Too many fight require tight positioning. Asking a player to control both his character and the pet would simply make the job too hard to play, especially on controller (unless they rework the zone targeting system).
    translates to
    IT CANT BE DONE, THIS IS MADNESS!!!
    Its more impossible to not be able to do it, than the opposite.
    Every tank has a "Survives the attack" mechanic, which would pretty much be perfect for a "let the pet die" move, to bring out a new one. (Only every so often, just like typical tank invincibility abilities.)

    You also dont need to make a pet dodge AoEs, while also trying to dodge AoEs.
    You could, but you dont have to.
    Make the pet owner melee, and make them have the rare occasional positional that requires standing in the front.

    This fills the place of "make a tank avoid AoEs" as they need to avoid AoEs while doing their rotation, except the pet can simple eat 95% of all AoE dmg, not requiring it to be moved just to dodge.
    When it comes to positioning a boss for certain things, THIS is when the game might have an issue.
    My current "hot fit" for it, would simply to give the pet a massive movement speed increase when u have it set to follow you.
    (placing it on the other hand is only slightly faster than a normal person, to make up for delay)

    as for #1, they didnt want it tanking when it was broken like in Ramuh EX, or and other similar scenarios that may come up in the future.
    Its meant for quick short term soloing.

    Another issue I would change, is making it so that the player being healed, causes the pet to get healed, to make it easier on healers to target the pet. (Along with many similar changes)
    (0)
    CLAIRE PENDRAGON

  9. #69
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Beastmaster would likely be implemented as an Aspect character. Take on the aspect of the Bear, or the Wolf, or the Turtle, etc.
    (0)

  10. #70
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    I'm mostly just hoping for Rune Fencer from XI, aesthetic-wise at least. I'm aware RUN's XI mechanics don't really translate well to XIV, and as such I wouldn't expect it to play like XI's, but I thought the job just looked great. Viking dual wielding hammers or hammer + shield would be acceptable. Shield + Shield Viking would be hilarious and I'd take it to, so long as it was able to attack by hitting people with the shields, anyway.
    (0)
    Last edited by Spiriel_Basanda; 07-21-2017 at 01:56 PM. Reason: clarification

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