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  1. #1
    Player
    Join Date
    Mar 2011
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    3,208
    I think Auto attack shoulfd never have been developed. Anyone in favor of one are not gamers. Auto attack just makes for lazy gamers. There have been many times in ffxi where the "tank" would just walk off. Don't say anything then come back once he was dead. Only to be upset about it.

    This will happen in ff14. It did happen in ff11. And after about 2 years players stop chatting in parties. They was too focused on the exp/hr to bother. They only wanted to lvl up, get to end game. They didn't want to chat and feel it slowed the game down. I ran into tons of ppl like this playing ff11.

    Auto attack is also a dull concept. I would much rather have the simply combat from Zelda twilight princess then have Auto attack ala dragon age origans.
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  2. #2
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    OmegaNovaios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    273
    Character
    Omega Novaios
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    I think Auto attack shoulfd never have been developed. Anyone in favor of one are not gamers. Auto attack just makes for lazy gamers. There have been many times in ffxi where the "tank" would just walk off. Don't say anything then come back once he was dead. Only to be upset about it.

    This will happen in ff14. It did happen in ff11. And after about 2 years players stop chatting in parties. They was too focused on the exp/hr to bother. They only wanted to lvl up, get to end game. They didn't want to chat and feel it slowed the game down. I ran into tons of ppl like this playing ff11.

    Auto attack is also a dull concept. I would much rather have the simply combat from Zelda twilight princess then have Auto attack ala dragon age origans.
    I played FFXI off and on for around 8 years and I personally never had that problem. I had very active parties all co-operating on creating Skillchains and sometimes even having Magic Bursts.

    If there was any MMO with true action combat like Zelda or even an official Zelda MMO it would probably overpopulate WOW's highest peak within a week of launch. Either this is beyond any technology we have to incorporate into an MMO considering the overhaul to server as well as PC performance or it takes too much work to implement and balance into an MMO. However, I would love to see this in an MMO.
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  3. #3
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    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by OmegaNovaios View Post
    I played FFXI off and on for around 8 years and I personally never had that problem. I had very active parties all co-operating on creating Skillchains and sometimes even having Magic Bursts.

    If there was any MMO with true action combat like Zelda or even an official Zelda MMO it would probably overpopulate WOW's highest peak within a week of launch. Either this is beyond any technology we have to incorporate into an MMO considering the overhaul to server as well as PC performance or it takes too much work to implement and balance into an MMO. However, I would love to see this in an MMO.
    or ppl just 2 boxed with a pl.....

    actually DCUO has a good manual action based combat working from combo system. And you not just button mashing And you need to rotate everything each boos fight. Like 1 style of fighting don't work on certain bosses. Its not bad and the only thing I like in dcuo. Also everyone is a hybrid and made my monk fire kitty.
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