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  1. #13
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Eydis View Post
    Gave we give war a gauge with 1000 instead of 100
    can war have clemency and medica
    can war get regen
    can war get 100% counter rate
    can war have a shield
    can war cast fire 4
    can war get a boost on dmg

    /sarcasm

    feel like i see more "can war get/have" than anything else and war doesn't need anything
    the beast gauge penalty was there to help hold war in check on dmg, now you want to remove the infuriate in combat? Fixing the bug is one thing, but making a job overpowered in the process isn't a good idea
    WTF did I just read. Take this bullshit elsewhere. I would be fine with the bug fix but being out since release and still not fixed. I do alot of hunts on my war, so it has its affect on me. How would you like it if one of your major skills was buggy for no reason. For literally a whole expansion infuriate was never an issue but now that its been changed there's no going back because its an issue, ya okay.

    Quote Originally Posted by BluexBird View Post
    You are underestimating how serious and hardcore people are about being the #1 highest damage Warrior/raid party. Trust me on this - people will wait. At the very least, some Warriors will be asking for it.

    And if they ARE able to start off with a full beast gauge, it would be overpowered. Not completely broken the way some people might think, but it would definitely give Warriors an unfair advantage over the other tanks.

    The only way this change would be possible is if we made the beast gauge decay after a while. Maybe make it lose 50 points after 60 seconds? And I don't just mean out of combat, either.

    But this would mean each point of the beast gauge that you earn would have a lifespan of 60 seconds. Older points get spent first, so like if you used Infuriate, waited a little, used Upheaval, and then did a Storm's Path combo, you should have 60 left, and after some time you would only lose 30 because those other 30 came from the Storm's Path which is more recent.

    Or make the beast gauge fill up with a different type of rage, and make THAT expire after 60 seconds.

    But honestly I think this problem is just mildly annoying and not worth complaining about.
    Not worth complaining about... what?!

    Either revert or fix it already. Why is it not worth complaining about? A skill can't be used for a whole fight and its not worth complaining about? I love this, all the stuff people are complaining about on the forums and I complain about a buggy skill and this is the community response. I guess there's always that one person.

    Quote Originally Posted by GunnarBerwerf View Post
    That happens because you are not in the agro list of the mob, yes it is a bug and need fixing, but until they fix it, just open the fight with a tomahawk and you are fine.
    I'll try it, but I would think using any action on the mob would put you on the aggro list.
    (0)
    Last edited by Mycow8me; 07-21-2017 at 05:08 AM.