To chime in:
1) If they wanted to make the job less punishing, buff FT's cooldown to 30 seconds or something. There would be woefully few times where you'd actually accidentally overheat and be locked out of FT for 10 seconds. It's not like our AoE is so broken that this change would upset the job dynamic. I'm even willing to have this thing tick for TP/MP if the tradeoff is usability
2) I don't think a ground based AoE on top of our ground based aoe (hypercharge) would be a good idea. Not to mention that they'd have to give it a CD, just like flaming arrow, which then removes our ability to pre-refresh our damage booster
3)I already mentioned flamethrower with 1. No dots, no vulnerability. Give it damage or give it up time. It's one of the most underwhelming level 70s in the game right now. We don't need double vuln. We need an ability that's either more useful or more damaging.
4) Dismantle is a weaker Reprisal. For that matter, why does this exist in it's current form while still keeping a 90s cooldown. I will trade this back in a heart beat for dismantle/rendmind. Because you only ever used it for one damage type. Take your ability pruning back Square. I do not want it.
But seriously. I dislike flamethrower. It locks a supposedly mobile ranged DPS job in place for however long you want to use it, cancels on movement, and only job seems to be pushing an overheat in boss fights. And that would be fine and acceptable if it was worth a damn for AoE as well. And while it technically is I would trade this garbage back in a second for grenado shot back into my aoe rotation. And on the topic of AoE. It is not useful and will not be useful in fights that allow you to burn on two targets because of obvious heat management related reasons. I hate this ability.

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