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  1. #1
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    To chime in:
    1) If they wanted to make the job less punishing, buff FT's cooldown to 30 seconds or something. There would be woefully few times where you'd actually accidentally overheat and be locked out of FT for 10 seconds. It's not like our AoE is so broken that this change would upset the job dynamic. I'm even willing to have this thing tick for TP/MP if the tradeoff is usability
    2) I don't think a ground based AoE on top of our ground based aoe (hypercharge) would be a good idea. Not to mention that they'd have to give it a CD, just like flaming arrow, which then removes our ability to pre-refresh our damage booster
    3)I already mentioned flamethrower with 1. No dots, no vulnerability. Give it damage or give it up time. It's one of the most underwhelming level 70s in the game right now. We don't need double vuln. We need an ability that's either more useful or more damaging.
    4) Dismantle is a weaker Reprisal. For that matter, why does this exist in it's current form while still keeping a 90s cooldown. I will trade this back in a heart beat for dismantle/rendmind. Because you only ever used it for one damage type. Take your ability pruning back Square. I do not want it.

    But seriously. I dislike flamethrower. It locks a supposedly mobile ranged DPS job in place for however long you want to use it, cancels on movement, and only job seems to be pushing an overheat in boss fights. And that would be fine and acceptable if it was worth a damn for AoE as well. And while it technically is I would trade this garbage back in a second for grenado shot back into my aoe rotation. And on the topic of AoE. It is not useful and will not be useful in fights that allow you to burn on two targets because of obvious heat management related reasons. I hate this ability.
    (1)
    Last edited by Elnidfse; 07-20-2017 at 12:37 AM.

  2. #2
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    I'm coming from the idea of not competing with BRD for buffs, but instead becoming the ranged debuffer of the team. Also I wouldn't want ALL of these added to MCH just 2 or 3 of them. Im spit balling ideas that wouldn't include more buttons or changing how the class plays (too much.)

    1) Add a vulnerability down debuff to our 1-2-3 combo .. 1-2%, and it can be maintained by doing this combo. Let the debuff fall off in 5-10s

    2) Give us our old DoT shot back. Or add a lingering DoT effect to flamethrower so it can spread DoTs around and get a little extra on the bosses.

    3) Up the duration of dismantle.

    4) Add a bind or stun to the knockback shot.

    5) One of our turrets could have a vulnerability down debuff attached to it.

    6) One of our turrets could slap on a slow debuff, or damage down debuff, or a silence debuff.

    7) Rapid fire could spread a critdown debuff, or blind.

    8) (My only party buff idea) Turn cool down into a party haste instead of an attack (spreading the heat to make everyone quicker, because magiteck reasons.)
    (1)
    Flesh grows weak. Steel becomes brittle. But the will is indomitable.