It’s clear a lot of people are disappointed in the recent MCH changes. It seems to lower their difficulty too much which makes it less enjoyable and it seems SE is purely encouraging us to never over heat as our main method of dealing damage.

However I feel like there should be benefits to overheating to make the class more interesting.

In particular, I believe overheating should be encouraged during wildfires. Wildfires for MCH should mean pumping out as much damage as possible. So overheating, on top of hypercharging your turret, using rapidfire, unloading as much as you can, detonating your turret then BOOM. That wildfire should hit hard. That would make for a satisfying and challenging gameplay experience.

Perhaps a 20% overheat damage buff is required, but much more careful analysis on potency and damage needs to be done. You want to make sure it’s worthwhile to overheat during wildfire, but not worthwhile to overheat without wildfire. Otherwise players would constantly want to overheat, which makes managing heat between 50-100 irrelevant (and not as fun).

Currently, it’s really quite boring because it feels like it’s harder to stuff up on the class. If we had to overheat during the right times it will make MCH much more interesting to play again. There’s something wrong if players actually enjoyed the previous MCH and with the intention to buff MCH, you somehow made players dislike it after the changes.

I believe you need to take the opportunity to make the overheat mechanic more interesting and not just about keeping it between 50-100 at all times.