They really should've added more custom delivery NPCs like Zhloe that could reward yellow scrips and Cracked Crystals. Melding is punishing enough as it is, at least give us something good for the guaranteed slots.


They really should've added more custom delivery NPCs like Zhloe that could reward yellow scrips and Cracked Crystals. Melding is punishing enough as it is, at least give us something good for the guaranteed slots.


On the opposite side of that, battle jobs materia VI is more than 3x as powerful as materia V, while DoL/DoH is around 50% better.
If they did make them drop from hunts, it would actually give an incentive to pull a hunt ASAP to keep the number of crystals down and thus inflate the price. We don't need this, it is already hard enough to get to a hunt before someone pulls it. (Not saying they don't have a right to pull it early just saying.)No I'm fully aware of the difference. There were however rumors going around at the time you got BOTH from hunts. Crystals are for Non combat and Clusters are for combat. I told them if they DID have the Crystals also drop from hunts then it would make it interesting that battle classes would find a way to sell due to luck.
可愛い悪魔



It wouldn't matter since I believe SE would make other ways for people to also get crystals. That being said, non combat materia was always a bit harder. I don't think they want crafters to faceroll, they need to have an economy somewhere. Tier 6 is pretty much end gameIf they did make them drop from hunts, it would actually give an incentive to pull a hunt ASAP to keep the number of crystals down and thus inflate the price. We don't need this, it is already hard enough to get to a hunt before someone pulls it. (Not saying they don't have a right to pull it early just saying.)




No it wouldn't. People who pull immediately with hunts are always going to because they don't care. They aren't even doing it for gil, they just want to kill the mob fast and move on to the next one. Adding Cracked Clusters wouldn't change that, it'd just plummet the prices.If they did make them drop from hunts, it would actually give an incentive to pull a hunt ASAP to keep the number of crystals down and thus inflate the price. We don't need this, it is already hard enough to get to a hunt before someone pulls it. (Not saying they don't have a right to pull it early just saying.)
You pretty much just made the exact same case I did. Instant pullers currently do it because they can and because they want to move on with their lives. Adding an actual incentive to pull early, AKA the cracked crystals in order to limit how many people get them from that particular kill to keep market low, would add an ACTUAL incentive. This would lead to people who didn't previously pull instantly to start doing so do to an actual economic incentive.No it wouldn't. People who pull immediately with hunts are always going to because they don't care. They aren't even doing it for gil, they just want to kill the mob fast and move on to the next one. Adding Cracked Clusters wouldn't change that, it'd just plummet the prices.
可愛い悪魔



How. The early pullers don't care that much about the crystal market. They care more about the mount and getting as much hunts as possible for their battle classes. They aren't deviously twirling mustaches about the crafting market. A crystal drop is RNG, it doesn't go to the guy who pulled early.You pretty much just made the exact same case I did. Instant pullers currently do it because they can and because they want to move on with their lives. Adding an actual incentive to pull early, AKA the cracked crystals in order to limit how many people get them from that particular kill to keep market low, would add an ACTUAL incentive. This would lead to people who didn't previously pull instantly to start doing so do to an actual economic incentive.

Clusters will drop, crystals will rise. Oh and I get a cluster everytime I do lvl roulette as a guaranteed drop (Mostly for tanks only). Wheres the crafter one? Maybe we make too much gil already. I dont know



If anything, I think GATHERERS have it harder than Crafters. Crafters are going to look to getting the crystals for their gear first, gatherers are more of a "middle class" that have to overmeld to get an HQ chance for Folkore (though it seems on the crafting side HQ folklore isn't even extremely necessary)...I just find that weird.
(side note
3* crafts I'm thinking will require 1580 Craft 1460 CTRL. )
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