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  1. #1
    Player
    QT_Melon's Avatar
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    Aug 2014
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    Gridania
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    1,150
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    Qt Melon
    World
    Cactuar
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    Bard Lv 100
    Quote Originally Posted by Ayerinn View Post
    Those are clusters, not crystals...

    At least you don't actually need Grade VI yet per say - but still horribly unbalanced not sure why crafters/gatherers are getting screwed. It's fine to have those as alternative methods, but not as the sole means when we have the scrip system.
    No I'm fully aware of the difference. There were however rumors going around at the time you got BOTH from hunts. Crystals are for Non combat and Clusters are for combat. I told them if they DID have the Crystals also drop from hunts then it would make it interesting that battle classes would find a way to sell due to luck.
    (1)

  2. #2
    Player
    Maku's Avatar
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    Aug 2013
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    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by QT_Melon View Post
    No I'm fully aware of the difference. There were however rumors going around at the time you got BOTH from hunts. Crystals are for Non combat and Clusters are for combat. I told them if they DID have the Crystals also drop from hunts then it would make it interesting that battle classes would find a way to sell due to luck.
    If they did make them drop from hunts, it would actually give an incentive to pull a hunt ASAP to keep the number of crystals down and thus inflate the price. We don't need this, it is already hard enough to get to a hunt before someone pulls it. (Not saying they don't have a right to pull it early just saying.)
    (1)
    可愛い悪魔

  3. #3
    Player
    QT_Melon's Avatar
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    Aug 2014
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    Gridania
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    Qt Melon
    World
    Cactuar
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    Bard Lv 100
    Quote Originally Posted by Maku View Post
    If they did make them drop from hunts, it would actually give an incentive to pull a hunt ASAP to keep the number of crystals down and thus inflate the price. We don't need this, it is already hard enough to get to a hunt before someone pulls it. (Not saying they don't have a right to pull it early just saying.)
    It wouldn't matter since I believe SE would make other ways for people to also get crystals. That being said, non combat materia was always a bit harder. I don't think they want crafters to faceroll, they need to have an economy somewhere. Tier 6 is pretty much end game
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Maku View Post
    If they did make them drop from hunts, it would actually give an incentive to pull a hunt ASAP to keep the number of crystals down and thus inflate the price. We don't need this, it is already hard enough to get to a hunt before someone pulls it. (Not saying they don't have a right to pull it early just saying.)
    No it wouldn't. People who pull immediately with hunts are always going to because they don't care. They aren't even doing it for gil, they just want to kill the mob fast and move on to the next one. Adding Cracked Clusters wouldn't change that, it'd just plummet the prices.
    (1)

  5. #5
    Player
    Maku's Avatar
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    Maku Haikasu
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    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    No it wouldn't. People who pull immediately with hunts are always going to because they don't care. They aren't even doing it for gil, they just want to kill the mob fast and move on to the next one. Adding Cracked Clusters wouldn't change that, it'd just plummet the prices.
    You pretty much just made the exact same case I did. Instant pullers currently do it because they can and because they want to move on with their lives. Adding an actual incentive to pull early, AKA the cracked crystals in order to limit how many people get them from that particular kill to keep market low, would add an ACTUAL incentive. This would lead to people who didn't previously pull instantly to start doing so do to an actual economic incentive.
    (1)
    可愛い悪魔

  6. #6
    Player
    QT_Melon's Avatar
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    Gridania
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    Qt Melon
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    Cactuar
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    Bard Lv 100
    Quote Originally Posted by Maku View Post
    You pretty much just made the exact same case I did. Instant pullers currently do it because they can and because they want to move on with their lives. Adding an actual incentive to pull early, AKA the cracked crystals in order to limit how many people get them from that particular kill to keep market low, would add an ACTUAL incentive. This would lead to people who didn't previously pull instantly to start doing so do to an actual economic incentive.
    How. The early pullers don't care that much about the crystal market. They care more about the mount and getting as much hunts as possible for their battle classes. They aren't deviously twirling mustaches about the crafting market. A crystal drop is RNG, it doesn't go to the guy who pulled early.
    (0)

  7. #7
    Player
    Maku's Avatar
    Join Date
    Aug 2013
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    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by QT_Melon View Post
    How. The early pullers don't care that much about the crystal market. They care more about the mount and getting as much hunts as possible for their battle classes. They aren't deviously twirling mustaches about the crafting market. A crystal drop is RNG, it doesn't go to the guy who pulled early.
    Again my point exactly. CURRENTLY!!!!!!! they are doing it for the mount and what not. HOWEVER, if there is an economic value to purposefully limiting the number of people that have the chance to obtain a certain item, in this case these cracked crystals people are talking about, the not only would the CURRENT insta pullers keep pulling early, but a NEW set of people doing it for economic reasons would emerge.
    (0)
    可愛い悪魔