Page 12 of 21 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 201
  1. #111
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Hello all! I'm a 66 WHM so I'd like to join the conversation a bit.
    I will go by from personal experiences and from what I seen. ^^

    Alright, dissecting time!

    Secret of the Lily - They are stepping in a good direction. We no longer have to roll with the RNG with it so I like this change a lot.
    With 100% on cures. You can almost always have all lilies up and ready to go. So a plus there.
    *Plenary Indulgence - seems to be a raid spell now. I can't think of any other places minus Susano and Omega that needs this to be used as often.
    Perhaps in later content with "topping off your team / moar heals" *See more details on this for below.
    Give Confession stacks back to it's 30 seconds. At the very least, 15. It looks like a step up from it's infant status but this would help tremendously.
    Divine Bension - What does everyone think about scale per Lily? Maybe 15/20/25 or 10/15/20 and maybe up the recast some
    (I say this because since you can gain lilies much more easier now, we don't need to spam it lol.) or you remove the
    horrible consumption of all lilies. You get the same amount of reduction no matter how much the lilies. Not cool.

    *Another thing is...I know WHM itself is suppose to be the "pure burst heals" but I mean I feel like
    they give us TOO much pure heals. The lack of utility just makes WHM for so...bland? I mean AST/SCH got loads of new tricks and toys but WHM got what?
    Thin Air and the meh Bension? We really didn't need MORE HEALS. It almost feels like we're over healers now. Just seems unnecessary.
    PI just feels underwhelming for a 70/Ultimate spell still.

    Thank you for reading. \^^/
    (5)

  2. #112
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    I know this is my own thread, and saying this is kinda making me seem like a hypocrite of sorts, but you people REALLY need to test the spell out in game. No, not in ex dungeons, probably not even ex trials. This spell shines quite nicely in Savage.

    So far, from the content I personally cleared (O1 and 2 savage), the spell works wonderfully in heavy AOE situations, which bosses have in abundance so far (the boss in O2 has a skill that leaves everyone with about 5k or less HP, you're gonna need more than one AOE to get that healed).
    If you doubt the strength of this spell, try use Medica II+ swiftcast Medica and Plenary. You just healed the entire group to full.
    Or, simply use medica II and plenary to speed up the Regen of everyone's HP before the next AOE damaging mechanic comes out.

    The spell is very useful. It's not perfect, but when it works, it feels great. The duration does indeed need to be increased, but otherwise this is a great addition to WHMs "pure healing" kit.
    (2)
    Last edited by Exiled_Tonberry; 07-19-2017 at 02:37 PM.

  3. #113
    Player
    amorales559's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Hyro Haruhi
    World
    Sargatanas
    Main Class
    White Mage Lv 70
    Thanks for coming back and giving us a update to your thoughts. I'm excited to test this out in savage when I get a chance.
    I've only used it in EX so far and it's been fine, not great but fine.
    (0)

  4. #114
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Well I have no interest in savage so this ability is still useless to me. The ability should still be balanced for the vast majority that don't do savage
    (6)

  5. #115
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    The spell is very useful. It's not perfect, but when it works, it feels great. The duration does indeed need to be increased, but otherwise this is a great addition to WHMs "pure healing" kit.
    So it requires 2 casts of medica and burning swiftcast just to be useful... that doesn't really sound so useful to me. Especially for a level 70 spell.
    (5)

  6. #116
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I've only cleared O1S so far but I'm still not feeling this spell at all. Every time I got a chance to actually use the spell, it just felt lackluster because the heal was either too small to matter or everyone had enough health already that it was unnecessary.

    I honestly preferred the original version (minus the RNG element), just because the longer duration on confession gave me slightly more control on when I could pop the skill and while the heal wasn't that much better, the smaller CD on it also made it more readily available to use than this version with its 60 second cooldown.
    (1)

  7. #117
    Player
    Jxnibbles's Avatar
    Join Date
    Jul 2015
    Posts
    304
    Character
    Aimori Duciel
    World
    Gilgamesh
    Main Class
    Black Mage Lv 80
    Skills should be usable by the majority though, Even if said player doesn't do said content. Sure it works in Savage thats nice but what about everyone else they should chuck the ability off their hotbars like Fluid Aura, and Repose..? Really this whole expansion was about getting rid of bloat. Needless to say this a lvl 70 ability our big toy.
    (3)
    Last edited by Jxnibbles; 07-19-2017 at 05:25 PM.

  8. #118
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eira95 View Post
    What your suggesting is that having a sixth AOE heal, thats only used for one fight in the game is justification enough to keep it.
    No, I'm saying that a sixth AOE heal that is useful in raid content is plenty of justification to keep it.

    From what I can tell from your achievements, you've not done the Stormblood Boss yet, let either of the Primals or normal Omega. Are you basing your distaste of this ability off Fates? Enlighten me here please =( You literally hit level 70 on WHM a day ago. How about you step out of that Limsa plaza and go experience some of the content we're referring to before you carry on screeching about an ability that you've likely had zero need to use yet?

    Quote Originally Posted by Jxnibbles View Post
    Skills should be usable by the majority though, Even if said player doesn't do said content.
    The old PI rarely procced in casual content and was far from dependable, the only time I've seen so far where I've actually healed the tank enough to likely see some 4.0 style confession procs is shock horror, Savage.

    The new PI is a guaranteed proc and is a nice efficiency boost for Susano (I'm suspecting the lily change will make Benison super nice to have for the tank buster here as well), it'll also speed up the groups recovery time on those few occasions where Lakshmi actually fights back a bit. It's also pretty handy for Omega normal, most of the aoe there is straight forward enough that it's not outright required, but it's an efficiency boost and lets me get back to DPSing quicker. Dungeon Bosses barely need anything beyond Cure and Medica II so meh. Irrelevant really.

    I was a huge advocate for the original PI at SB's release and looking at it from the perspective of someone who's been raiding since release, I saw the potential in it when taken in the frame of prior progression content such as T11. Things quickly appeared to not be panning out that way of course, the bulk of content is somewhat forgiving now and we just don't get healer checks like we used to. Not enough brute force healing meant that PI just wouldn't have been proccing reliably at 20%. I know I'm guilty of not using it because I just gave up bothering to watch for it, and I can think of plenty of occasions where I've been with another WHM who also forgot to use it.

    This change is a total 180 u turn on the abilities function, but it is genuinely useful, usable and fun IMHO. Crying over it just strikes me as crying for the sake of it.

    If you really must moan about #firstworldwhmproblems, consider screeching about our lack of group dps utility instead. That's much more worthwhile cause.

    TLDR, if Caramel and myself agree on something, it's probably legit
    (0)
    Last edited by Sebazy; 07-19-2017 at 06:10 PM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #119
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Reiryuu View Post
    So it requires 2 casts of medica and burning swiftcast just to be useful... that doesn't really sound so useful to me. Especially for a level 70 spell.
    You could level the same argument at Emergency tactics, it's very useful and so is this.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #120
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    They made it 100%. They made it proc off of AOE healing! Just what we all wanted!

    And then they deleted the option of using Cure I/II for confession gathering, butchered the potency and drastically reduced it's duration so that you either use it directly after AOE healing or not at all.

    Jesus, they really don't know what they're doing with WHM do they.

    Now don't get me wrong. It'll definitely see more use than it did before, but it's still a useless heal. By the time you use 3 AOE heals, everyones at full HP. They're not going to need a 450 potency heal after that. Which means that plenary is, at it's very best, another medica on a 60s CD.

    There was no reason to nerf confession duration this hard. If something as strong as Balance (which was nerfed thank God) can last up to 40 seconds, can't we have 20 second confession stacks?

    It feels like SE took one step forward and two steps back with WHM.
    Quote Originally Posted by Exiled_Tonberry View Post
    So I just tried out Plenary Indulgence in savage, and I have to say, it's actually really really good.
    There's enough constant AOE damage going out to make ample use of it. I used it after Medica II+ Medica to almost always benefit from the 300 pot heal. I even got 3 stacks at a few points and healed everyone enough to make myself comfortable.

    There's really only one thing wrong with it, and that's the duration. It should be back to 30 seconds, or at least 20 seconds. 10 seconds is really short, and while I still find many uses for it, it does make I feel clunky.

    Still, this is the best thing that could have happened to Plenary Indulgence. WHM is very close to actually being a pure healer for the first time since HW!
    Is these two posts are written by the same person lol ?
    This what happen when people talk before to try out in all type of content !
    (3)

Page 12 of 21 FirstFirst ... 2 10 11 12 13 14 ... LastLast