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  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    @Lilyth

    don't agree, placing foul anywhere is not ideal,

    as long as 3.0 rota is better than 4.0, since you don't need to use B4, but you need a filler for the MP ticks and thunder (procs) are not always available, you should place foul as the MP tick filler ..
    (0)

  2. #2
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shiroe View Post
    @Lilyth

    don't agree, placing foul anywhere is not ideal,

    as long as 3.0 rota is better than 4.0, since you don't need to use B4, but you need a filler for the MP ticks and thunder (procs) are not always available, you should place foul as the MP tick filler ..
    On a real scenario where you can't control the mana tics, yes. But for calculations purposes, B3 -> T3 (Full Mana) -> F3 -> Foul has the exact same PPS as B3 -> Foul -> T3 -> F3. We're just adding values here, their order do not change the final value. 168 + 650 + 390 + 168 = 1376 / 168 + 390 + 168 + 650 = 1376.

    When I say Foul can be ignored, it means when we place both rotations side by side, they will have the same "X" amount of Fouls casted each. And each Foul increases the potency of these rotations by the same value since it is a constant. Basically I'm not removing Foul's benefit from giving 3.0 a server tic, I'm just making the comparison that much simpler by removing the same constant value from both sides of the equation. But the mana tic Foul gives to 3.0 when used in UI is still there. And it still has lower PPS than the 4.0 if you cannot execute 5FIVs, less than 1 PPS though.
    (0)
    Last edited by Lilyth; 07-19-2017 at 04:02 PM.

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