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  1. #231
    Player

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    Sep 2011
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    838
    i just hope they allow all the trolls and all the WoW clone wannabes the ability to jump off LL's bridges :P
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #232
    Community Rep Bayohne's Avatar
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    Mar 2011
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    Just gonna drop in here and clear up the fact that the jumping animations that were shown were just test animations and Yoshida felt the height was too high/over-the-top so things are still being adjusted. They weren't 100% finalized, finished animations but just a sample video to show off for fun during the LIVE broadcast.

    That said, please continue with Jump discussion #2104.
    (73)
    Matt "Bayohne" Hilton - Community Team

  3. #233
    Player
    Zoltan's Avatar
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    Mar 2011
    Location
    Sparta
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    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    It occurs to me that they really should be more customer conscious. Is it more prudent to add a feature that does nothing to add to game experience and makes your current customers dislike your product, or to add the feature and drive those people away.

    I'm not saying that lots of people will quit playing over this issue, but there will be some.

    Honestly, will people stop playing if they do not add this feature?
    (6)

  4. #234
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    Just gonna drop in here and clear up the fact that the jumping animations that were shown were just test animations and Yoshida felt the height was too high/over-the-top so things are still being adjusted. They weren't 100% finalized, finished animations but just a sample video to show off for fun during the LIVE broadcast.

    That said, please continue with Jump discussion #2104.
    erm this is well beyond #2104 I think we may have passed the 4000 milestone on this one
    (2)


    Keith Dragoon - Ambassador of Artz and Adorable

  5. #235
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
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    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    the look of "Jumping" looked allright to me, nothing super fancy & looked smooth.
    And yes abit too high, maybe drop it down 15-20%.

    Not a big fan of Jump feature, unless its needed for some platform
    jumping content, neverthless something new / fun perhaps. meh

    (Did enjoy jumping around like an idiot in WoW thou...lol)
    (6)
    Last edited by Laughlyn; 11-05-2011 at 06:42 AM. Reason: typos

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  6. #236
    Player
    Estellios's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    There will obviously be jumping related things. Would be nice to jump up and fight on top of a giant enemy for some phase of a large-scale battle.

    It's like the stupid giant cake, they wouldn't add it if they didn't have any plans for it.
    (1)

  7. #237
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Keith_Dragoon View Post
    erm this is well beyond #2104 I think we may have passed the 4000 milestone on this one
    It may seem like that, but I'm sure Bayohne counted them all, he such a good rep, i'm sure he would do that for us
    (3)

  8. #238
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    From unofficial live letter translation: http://goo.gl/tMzrF

    -----

    F: Q: it's not mentioned in the 2.0 docs but whats going on with jump or swimming?
    Y: For 2.0 we are remodeling all the maps so it requires lots of checks, so we’re talking about including this with 2.0 but just ending with that is kind of sad so here is one more spoiler, and this one is movie too



    F: it jumped
    Y: this one I said it’s jumping too high and said no to this one but strangely when it’s with this guy


    (lalafel jumping)

    F: it’s jumping the same height?
    Y: yeah same height but when it’s with him it doesn’t feel too much awkward, however this height is too comical so we’re still making adjustments like this and testing.

    Also for swimming this will be after 2.0 but instead of just being able to swim we want to add stuff like underwater temple, or raid using water, and we’re talking about what to do about breathing air. We want to do it, we’re not to a point yet to tell the dev on what stance to develop this in yet, this will be after.
    (6)

  9. #239
    Player
    Anonymoose's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,028
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    I'm glad Yoshida-san agreed the jump was a little over-dramatic. Though, if anyone wearing Dragoon armor jumps like that, I'll give them a pass.
    (6)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #240
    Player
    Zoltan's Avatar
    Join Date
    Mar 2011
    Location
    Sparta
    Posts
    273
    Character
    Zoltan Zornfaust
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estellios View Post
    There will obviously be jumping related things. Would be nice to jump up and fight on top of a giant enemy for some phase of a large-scale battle.

    It's like the stupid giant cake, they wouldn't add it if they didn't have any plans for it.
    I don't believe it. Unless, by chance, you are a developer at Square Enix?

    Why would that be nice?

    Seems pointless. Fix party alliances, loot drop management, looking for group, linkshell management, server lag, /random, inventory sorting, AH and a multitude of other issues before even comtemplating the addition of jump.

    On second thought, just fix the problems and forget about jump.
    (5)

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