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  1. #701
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jybril View Post

    To add, this game is incredibly alt unfriendly.
    I bet most of us would be happy if we can just stash stuff in alts.
    Like Mabinogi? No, let's not do that.

    Mabinogi basically gave you one extra bank slot per character, you could create 100 characters per server. Or you could buy pets. Pets don't get a bank slot, but you could summon them anywhere. There was a strategy known as "pet roulette" where you'd quite literately summon a pet, hit the monster, and unsummon it, all within 200ms, and the AI was too slow to respond to this. Of course Nagle had to be turned off to pull this off.

    My preference in this game would be to stay the hell away from that. 100 characters @ 12$/char or pet value = $1200 invested in a single account, that you could do in one day instead of over 5 years. That is as much as buying a new PC or Smartphone every year. Or more than what typical drinkers spend at the bar over the same time. There is something terribly wrong with MMORPG's when NONE of them teach people to not be a hoarder.

    Though I suppose digital hoarding is preferable to people hoarding trash and pets in reality.

    How I'd solve the inventory problem AND the glamour log problem is a lot more simple.

    1) Remove the "store" from the retainers, only one retainer can be assigned to be a market NPC, all others must be stationed at your Inn, Apartment or FC house in order to access the common inventory.

    2) Remove the "inventory" per-retainer (you can still dress them up), each of them only have "one bag" of inventory and items here are from ventures and must be deposited in the common inventory or they can not be sent out on another venture until the retainer inventory is empty.

    3) Create a "common inventory" that only the retainer can access directly. When you call the retainer anywhere in the field (not just bells) they show up and ask what task you would like them to do:

    By which...

    a) Retrieve or Deposit Currencies (Gil, Tomes, Scripts, Beast Tribe tokens)
    b) Retrieve, Deposit, or create Consumables (only if Retainer assigned to Culinarian or Alchemist, or Player has these skills)
    c) Retrieve, Deposit, Repair, Glamour or Create/Desynth Gear (only if Retainer is assigned to a crafting skill that can create, repair or desynth gear)
    d) Retrieve, Deposit Furniture
    e) View retainer attributes and gear
    f) Reset retainer, or change task list
    g) Just follow me (I need you to model/pose for a screenshot or video)

    Separating the consumables from the gear solves a stacking problem, because a lot of crafting involves multiple layers of consumables, and when you have multiple retainers currently, these may end up on different retainers.

    Retainers can be assigned to the following tasks:
    a) Shop keeper (1 Market, and 1 "Housing shop"), and one can be assigned to "Market Buyer" if designed
    b) Any DoL, including jobs we don't have that are specific to Retainers, like "Sheparding" or "Farming" where you supply the retainer with the seeds or calves of what you want to grow, and they attempt to grow more of them.
    c) Any DoH, can synth or desynth any recipes that the player has already done at least once.
    d) Any DoW/DoM class/job, limited to the level the player has reached.

    If you have more retainers, you can of course assign them to more jobs. But only one can be assigned to the public market. The number of items that can be put on the market depends on the "experience" level of the Shop Keeper job ( 1 item per level, starting with 10, capped to highest level player has achieved.) A Retainer assigned to "Market Buyer" will be given a list of items to buy and at what price to buy them at or lower. Shop keeper will sell items at the price requested. If a Shop Keeper and a Market Buyer are both assigned, then they will not deal in the same items. So if you need X quantities of A B and C, but you only want to pay a certain amount for it, they will buy any items listed up to the quantities listed, or until the budget is exceeded. This also gives a way for sellers to look at the market and see what is "wanted" and not merely the wishlist.

    The common inventory is pseudo-unlimited. Instead of a player-style inventory, you get something more like the crafting menu for consumables, where you have a list of everything you have, and what you can craft with it on the other side. So you can either retrieve/deposit things (unlimited stack size, or 999) from one side, or you can craft things from the other side that you have the items for. For the gear menu, it's the reverse, you get a list of all the items "you have deposited", maximum stack size of 1, but can be dyed or used as glamour without removing it from the common inventory. On the other side, you will have a list of items that you haven't found or can craft (based on crafting materials deposited.) Once you find one gear-slot item (eg a tank gauntlet) it unlocks all the items that fit that gear slot from that gearset, regardless of class/job. Non-craftable items (eg Raid items, Tome items) obviously can't be crafted, but if dropped on the gear log, will let you exchange like-for-like, hence no duplicate items.

    This gives players an incentive to quite literately "drop all the junk they have" on the retainer and the retainer will manage it for you.

    I know some people will not like the idea of a reduction of market presence, but I think that is something that needs to happen because of how much time is wasted in cycling through retainers just adjusting prices or whatnot. There should only be a single retainer on the market per player, and the number of items they can sell should be reflective of how long they've been selling items, not an arbitrary value. 1 retainer that can list 80 items is better than 4 retainers that can list 20 each.

    Pulling from the "freemium" playbook...

    I would not object to having the common inventory (and currency bank) have a stacking limit that can be unlocked. Say the default stack is 99, but you could pay $20 once and unlock it to 999 for both items stacks you can sell and items you can store. Mostly just to keep RMT in check by limiting the amount of items that create large gil numbers.
    (1)

  2. #702
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Katsuragi_ View Post
    Anyway, on to my opinion: I don't think Yoshi meant anything other than having a catalog of collected glamours, much like WoW's transmog log.
    I cannot think of committing resources to anything else that you could interpret his statement as as having any sense.
    You would think that. And yet SE continues to amaze...
    (5)

  3. #703
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Remove all fish that is not used for anything. That or give us a fishing bag if you need to bloat block us by rng from the useful ones? spearfishing does not have a release function that I am aware of.
    (5)

  4. #704
    Player
    Pomo's Avatar
    Join Date
    Nov 2014
    Posts
    34
    Character
    Lala Cristo
    World
    Gilgamesh
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Jybril View Post
    While the OP and others have made great discussion and suggestions, I'm just afraid this will fall on deaf ears with SE.
    We have far too many items in this game for our tiny little space. SE's suggestion? Go BUY more retainers to help out.
    Oh wait, not BUY but RENT and it tags on our monthly free. I feel as this is completely unacceptable in a subscription based game.

    Do not release hundreds of items each patch and not give us any more free space.
    The little bit that we got was filled up for me near instantly. Not because I horde, it's because I keep green/blue gear now for glamour and re-levelin purposes.
    Crafting items is the huge problem too. It is so much worse if you're a heavy crafter.

    To add, this game is incredibly alt unfriendly.
    I bet most of us would be happy if we can just stash stuff in alts.
    Key Items slot - I have 4 things in there. I would rather them merge this and add us more inventory slots.
    There's not enough key items to kept from what I have, and most are just quest items that leave after the quest.

    A 3rd retainer would also alleviate the bloat. SE needs to get with it. Stop the nickle and diming us.
    I also find it kinda funny when they give the "limitations" excuse or whatever.
    I mean, How much money do you guys need from us at this point?
    I'm hoping we get a glamour log soonish. I've been running low on room since arr, but I've managed to make it work somehow since then. However, it looks like I've at long last met my end. I'm not about to toss the glamour I got in the 24-man raids, because that would just be dumb. Likewise, I'm not going to just toss the glamour pieces I've collected so far and just hope they show up again in the marketboard for a fair and cheap price. Some of those pieces required some rare mats that are pretty hard to get now. I also have a lot of gear that won't fit in the armoire for SE reasons.

    Honestly, I would be fine if they just updated the armoire so that it could hold every bit of glamour we have. Also, If Yoshi thinks players are asking for an easier way to find their glamour then he either needs a new translator or needs to get a clue.
    (10)
    Last edited by Pomo; 07-20-2017 at 04:39 PM. Reason: length

  5. #705
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    I formerly thought I would never really run out of room. ; ; I don't horde usually, but my gear gathering for several years now(?) since ARR's launch has left me with 4 retainers nearly full. I'll be soon unable to actually horde crafting materials at this rate. Now while I have mentioned hoarding materials I have a total 40 spaces currently for any given time, those spaces are vanishing as we speak.

    So ya... I really have begun to hate the excuse of the server's stability being the reason why we have no space, and I cannot afford any more Retainers. What I do have already has me at the exact subscription amount for a normal person and I am unwilling to go higher. (I was a lucky Legacy person with a 10$ sub. Then I started needing room. >< ) I mean WoW doesn't have this same excuse. ; ; And they get bag increases and bank increases nearly every two years and they even gave us a transmog thingy where I no longer needed to hoard gear things.
    (8)

  6. #706
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Like Mabinogi? No, let's not do that.

    Mabinogi basically gave you one extra bank slot per character, you could create 100 characters per server. Or you could buy pets. Pets don't get a bank slot, but you could summon them anywhere. There was a strategy known as "pet roulette" where you'd quite literately summon a pet, hit the monster, and unsummon it, all within 200ms, and the AI was too slow to respond to this. Of course Nagle had to be turned off to pull this off.

    My preference in this game would be to stay the hell away from that. 100 characters @ 12$/char or pet value = $1200 invested in a single account, that you could do in one day instead of over 5 years. That is as much as buying a new PC or Smartphone every year. Or more than what typical drinkers spend at the bar over the same time. There is something terribly wrong with MMORPG's when NONE of them teach people to not be a hoarder.
    Generally, when people say they want to be able to store things on alts they mean the ability to mail items/gil between alts, not... whatever it is you just said.
    (11)

  7. #707
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Also just to add why are maps still not stackable, this would help some also.
    All of my retainers are full (i have 5 of them) and no increased inventory space to retainers, i really question what they were thinking.
    (10)

  8. #708
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Princess_Momoka View Post
    Remove all fish that is not used for anything. That or give us a fishing bag if you need to bloat block us by rng from the useful ones? spearfishing does not have a release function that I am aware of.
    Every fish is usefull for culinary desynthese

    Quote Originally Posted by Maero View Post
    Also just to add why are maps still not stackable, this would help some also.
    All of my retainers are full (i have 5 of them) and no increased inventory space to retainers, i really question what they were thinking.
    so you don't stockpile them
    Do them or put them into the market board
    (0)
    Last edited by Felis; 07-20-2017 at 10:59 PM.

  9. #709
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Felis View Post
    Every fish is usefull for culinary desynthese
    Speaking as someone at max or near max desynth skill on Cul, no they're REALLY not. Most of these fish aren't ever going to sell on the market board, either (there's also the fact that desynthing literal mountains of fish is a carpel tunnel inducing PITA).

    so you don't stockpile them
    Do them or put them into the market board
    Because 8 people are always available at the drop of a hat to do a map the MOMENT you want to, right? :P Most FCs save up maps for a "map night".

    This game is horrible for inventory space. Be it through glamour being a giant dumpster fire or trying to be a Culinarian (which routinely uses materials that are two expansions old in current recipes), inventory management just plain sucks.

    And it's only going to get worse as more xpacs are released and more items are added to the game. I love this game, but the devs need to wrangle the inventory situation before it spirals any further out of control...

    And no amount of apologizing for the terrible state of inventory management is going to fix it. :P
    (12)

  10. #710
    Player
    Princess_Momoka's Avatar
    Join Date
    Jun 2017
    Posts
    106
    Character
    Prototype Zero
    World
    Balmung
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Aramina View Post
    Generally, when people say they want to be able to store things on alts they mean the ability to mail items/gil between alts, not... whatever it is you just said.
    I been trying to read it over and over again and I still do not have a clue on what is being talked about.
    (2)

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