Okay. So I healed with these changes. Normal healing content was about the same. Indom feels very OP in normal raids/dungeons (13k crit! ;O) Then I tried Delta 1S. Terrible. I was OOM minutes in. Exco expired without use when put on the tank for the tank buster. LOL. Learned that lessen. Save Exco for the spell that puts everyone's HP to 1-ish. Still, he does two or three roars after dropping everyone's HP to 1. With the extra healing power spell, I got out an Indom, ET + Succor, and another Succor before the roars came in. That barely brought the parties HP up to above 40% and people still died. In all, I felt very, very weak compared to my Ast co-healer. It felt like she was doing way more in terms of healing. They gave us some shiny things and made our lives easier in the easier content but the issues felt way more apparent in the difficult setting. Succor, even buffed with the healing up spell (the role spell) plus ET, still doesn't keep up. It's very slow and the healing is tiny. Indo is nice-ish but the CD is very long when we're talking about high party wide damage coming very fast (roar did enough damage to take out 50% ~ 70%-ish of the party HP per roar -- every second or two and right after he drops your HP to 1.) Can't keep up with that. And then you go OOM very, very quickly.

But I'm a mediocre healer and it's patch day. I'll hope this is just first day issues with new content. It was also in the DF so no group or voice chat. We did 8 or 9 wipes before we disbanded. I'll hope for a better time tomorrow. LOL.

BTW, what is SE's obsession with pushing ppl of cliffs? Does every fight have to have a cliff to fall off of?