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  1. #111
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kiddiotic View Post
    If you think you can "Pre Plan" and use your spells at the "Right time" try queuing EX on incomplete DF, these new players need some love. i do that all the time cause it challenges me to learn how to play healer better given any kind of situation. you can say its not realistic to look at things that way, but from the way i compare it no doubt other healers are having a easier time than scholar right now period.
    To be fair, Susano is probably one of the absolute easiest fights to pre-plan fairy and SCH ability usage in the game because his Unkehi mechanic occurs about every 60 seconds, so it syncs with cooldowns. Pop Whispering Dawn during the lightning strikes and it will both help recover damage from the struck targets but be up for the Unkehi that always follows. Use either Fey Covenant or Fey Illumination during the end of lightning phase as well and you can stagger them, as one will always be available for each Unkehi. Shield the tank busters. Save an aetherize stack for indomitability prior to the dice mechanic, which always comes at a set time. Use Fey Union during Gaols or jump rope, whichever you prefer.

    If you're trying to recover players who aren't familiar with the mechanics, then you need to realize that a healer is only supposed to be able to do so much. There will always come a point where player responsibility exceeds healer recovery, otherwise why have mechanic-dances at all?
    (1)

  2. #112
    Player
    Kiddiotic's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Kiddiotic Bongnino
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Raim View Post
    Isn't that just a ton of pointless AoE overhealing though?
    Susano sword deflecting phase, i guess that cure 3 can be justified here.

    Regardless, its free mp =)
    (0)

  3. #113
    Player
    Kiddiotic's Avatar
    Join Date
    Jul 2017
    Posts
    5
    Character
    Kiddiotic Bongnino
    World
    Tonberry
    Main Class
    Scholar Lv 70
    Quote Originally Posted by LegoTechnic View Post
    If you're trying to recover players who aren't familiar with the mechanics, then you need to realize that a healer is only supposed to be able to do so much. There will always come a point where player responsibility exceeds healer recovery, otherwise why have mechanic-dances at all?

    And i explained myself in the last statement. There is just so much you can "pre plan" most of the time knowing your mechanics. the others depends on the team you are with.
    (1)

  4. #114
    Player
    Alisi's Avatar
    Join Date
    Apr 2015
    Posts
    642
    Character
    Tempest Deep
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Okay. So I healed with these changes. Normal healing content was about the same. Indom feels very OP in normal raids/dungeons (13k crit! ;O) Then I tried Delta 1S. Terrible. I was OOM minutes in. Exco expired without use when put on the tank for the tank buster. LOL. Learned that lessen. Save Exco for the spell that puts everyone's HP to 1-ish. Still, he does two or three roars after dropping everyone's HP to 1. With the extra healing power spell, I got out an Indom, ET + Succor, and another Succor before the roars came in. That barely brought the parties HP up to above 40% and people still died. In all, I felt very, very weak compared to my Ast co-healer. It felt like she was doing way more in terms of healing. They gave us some shiny things and made our lives easier in the easier content but the issues felt way more apparent in the difficult setting. Succor, even buffed with the healing up spell (the role spell) plus ET, still doesn't keep up. It's very slow and the healing is tiny. Indo is nice-ish but the CD is very long when we're talking about high party wide damage coming very fast (roar did enough damage to take out 50% ~ 70%-ish of the party HP per roar -- every second or two and right after he drops your HP to 1.) Can't keep up with that. And then you go OOM very, very quickly.

    But I'm a mediocre healer and it's patch day. I'll hope this is just first day issues with new content. It was also in the DF so no group or voice chat. We did 8 or 9 wipes before we disbanded. I'll hope for a better time tomorrow. LOL.

    BTW, what is SE's obsession with pushing ppl of cliffs? Does every fight have to have a cliff to fall off of?
    (3)

  5. #115
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aerowaffle View Post
    It's plenty consistent enough for me.

    If you're at the point that you really need AF to be off CD, you likely have already used all three stacks so it's at 45sec. If you didn't use all your AF stacks before it pops off CD, you didn't really need the additional "oh shit!" healing that the AF stacks provided.
    you are correct. I'm just trying to make people aware that its not a consistent 45 seconds, but a consistent inconsistent 45 seconds. but as you said if you have expended all of your stacks with 6 or more seconds remaining then its 45 seconds total. if not then you didn't need the extra heals/skills at that time to the CD time is moot.

    The still glaring and obvious healing issues aside. The new Miasma II is nice, 200 total potency that is not reduced, so that's nice. The only issue I sorta have is that, given our playstyle, me having to dash in to use it every 12 seconds or so can put some strain on my parties HP. The only change i'd like to see is making it ranged. If a cast time needs to be added that's fine with me, but dashing in and out doesn't feel right. I know the old Miasma II was like this, but the damage wasn't it main usage; here it is.
    (0)
    Last edited by Eloah; 07-19-2017 at 12:58 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #116
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alisi View Post
    I got out an Indom, ET + Succor, and another Succor before the roars came in. That barely brought the parties HP up to above 40% and people still died
    Was your other healer picking their nose?
    (2)

  7. #117
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Deceptus View Post
    Was your other healer picking their nose?
    It was duty finder, so they may have been dead.

    Is Roar magical? Fey Covenant might get a new place to shine if so.
    (0)

  8. #118
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    391
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RajaVamberaux View Post
    The behavior that was described is not reproducable. The pet will not interrupt a Place command in order to Embrace. If this was encountered, yeah - that's called a bug. (It also didn't happen.)
    This happened to me all the time (several times a day) in 3.5 until I gave up on using place except in certain circumstances. I don't know if it happens in 4.05 but I could reliably do it in 3.5 It's absolutely a bug.
    (0)

  9. #119
    Player
    AmelieR's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    27
    Character
    M'yana Thul
    World
    Shiva
    Main Class
    Machinist Lv 90
    Good: AF now effectively at 45 sec CD, Fey Union doesn't burn the meter when target is out of range, Miasma II is back (hurray!), Aetherpact change

    "Eh, meh": Indomability at 500 pot (why though? There was nothing wrong with the old potency), Emergency Tactics now 20 sec CD (yeah, SE is trying to tell us that our shields are now even more useless) [I'll glady take those changes but I don't think they were necessary]

    Not what we wanted: Excog at 800 pot (superior potency to Lustrate with now longer duration, so even MORE TIME for tank self heal to prevent it going off)

    While I can clearly see that SE tried to adress some of SCHs issue with this update, I don't feel like it will help much. Unless you're making Excog to trigger guaranteed (by casting it below 50% hp) it is still unpredictable and in the worst case will run off without any heal (can happen, will happen, not everyone playing the freaking game is a triple A pro gamer). Furthermore I don't think that reducing the CD on ET will help much to restore the jobs identity. Our one ply toilette paper shields are now nothing more than a potenial increase in healing when we wish so. Avoiding damage doesn't seem to be on our agenda anymore.

    My take is that SCHs aren't a shield based healer anymore. They're now a healer build around the AF mechanic and that this is their primary source of healing, accompanied by more spammable, partly expensive, heals like Physick and Adlo. Not sure if this is how I wanted the SCH to be.
    (3)

  10. #120
    Player
    ChairGlue's Avatar
    Join Date
    Jun 2016
    Posts
    7
    Character
    Minaera Nismet
    World
    Siren
    Main Class
    Blacksmith Lv 60
    I basically look at the upgraded Excog as a harder-to-use Essential Dignity that costs Aetherflow.

    With the MP issues that don't seem to be fixed with the more-frequent AF cooldown, I didn't want ET to have reduced cooldown.
    I'd prefer it to have a bit more power instead of being a more-expensive Medica/Helios on a recast timer. Get some value in there. It already costs more MP.
    (1)

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