But only the 5th followup gets the potency buff, right? So only half of that 10% would be boosted by 333%
But only the 5th followup gets the potency buff, right? So only half of that 10% would be boosted by 333%
The lance mastery buff is only for the bonus, so it's +100 instead of +30 on top of the 290/200 of F&C/WT
Assuming all positionals are hit, the totals are (because the bonus is only on the second one)
Before: 610
After: 680
So it's just over an 11% increase for those abilities together themselves.
If it is 20% of the total DPS, then it is an 11% of that, meaning the new potency is about 2.2%.
I think the increase should be 390/320-1, i.e. close to 22%, on 2 out of 11 abilities in a rotation. My CT pps might be off but translating to pps I get to a 4,8% increase. Taking auto attacks into account (about 20% of dps), I get to 3,8% increase in dps.
On a dummy, my DPS seems to have gone up by 100. Doing about 4150 now no food no pot.
The bonus only occurs when they come in a pair, so I was considering a F&C+WT pair with the old and new bonus (because the bonus can never exist unless they are paired). I took that as the % increase for the damage pair before and after.
Although it's not really accurate to just increase the % by the new % increase, if we treat it as 20 points out of 100 before (not percentage but just points in proportion), and now it is 22.2 points out of 102.2, it is very roughly 2.2% more in terms of overall damage. It's very imprecise, but the 20% was imprecise to start with.
I can't bring myself to play after the changes. They fixed one, maybe two minor complaints people had instead of adjusting the deal breaking issue for me. Wind up time and dropping eyes is still annoying, and I don't want to go into Savage fighting my class and the raid at the same time. Hoping they rethink this in 4.1
I know that it only applies for the 5th combo. That's why in fflogs you tend to see either WT / FnC is the higher % which means in that fight, you proc the 5th WT / FnC more often. It's still a good DPS buff no matter what. Major fixes will probably come in 4.1 where it adjusts the LOTD mechanic since Yoshi himself tweeted that it does take too long to reach LOTD.
Did an EX Roulette run today and the ST changes made it way better in keeping stacks / able to use Nastrond in AOE pulls which results in a fast run. Not only that, there's this moment in the final boss where I have less than 6 seconds left of BOTD and charge up the gauge back with DS > ST. Really useful.
For sure, I won't look a gift horse in the mouth.I know that it only applies for the 5th combo. That's why in fflogs you tend to see either WT / FnC is the higher % which means in that fight, you proc the 5th WT / FnC more often. It's still a good DPS buff no matter what. Major fixes will probably come in 4.1 where it adjusts the LOTD mechanic since Yoshi himself tweeted that it does take too long to reach LOTD.
Did an EX Roulette run today and the ST changes made it way better in keeping stacks / able to use Nastrond in AOE pulls which results in a fast run. Not only that, there's this moment in the final boss where I have less than 6 seconds left of BOTD and charge up the gauge back with DS > ST. Really useful.
I didn't know he tweets! Can you link?I know that it only applies for the 5th combo. That's why in fflogs you tend to see either WT / FnC is the higher % which means in that fight, you proc the 5th WT / FnC more often. It's still a good DPS buff no matter what. Major fixes will probably come in 4.1 where it adjusts the LOTD mechanic since Yoshi himself tweeted that it does take too long to reach LOTD.
Did an EX Roulette run today and the ST changes made it way better in keeping stacks / able to use Nastrond in AOE pulls which results in a fast run. Not only that, there's this moment in the final boss where I have less than 6 seconds left of BOTD and charge up the gauge back with DS > ST. Really useful.
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