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  1. #41
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    I gave it some thoughts after reading through the whole posts in this thread, and it taught me a lot. Here's what I got after analyzing:

    (+) RNG is removed from PI entirely. Reliable procs with Medica, Medica II, and Cure III. So, it is now a reliable and no-gimmicky level 70 skill.

    (+) One use of Medica II, then a PI proc has the same potency as Medica II + Medica. Am I right?

    (=) If this is correct, then PI potency reduction makes it that you can't just proc PI without doing any AoE heals or risk subpar healing. Take it as balancing.

    (-) Duration of Confession is reduced to 10s, saving confession stacks is not an option. Tactical use is necessary. You must make a choice between 2-stack or 3-stack proc. Use it, or lose it.

    Imo, PI is now a raid utility that truly becomes useful when the party is taking lots of raid-wide damage and could use extra AoE healing to keep everyone in tip-top shape. Makes for an MP efficient AoE heal, instant, and on demand during the most pressuring moments. This is a really nice change for the better now that I took the proper analysis. Good work, SE. ^^
    (3)
    Last edited by Lyrai_Celestine; 07-18-2017 at 06:15 PM.

  2. #42
    Player
    Iris_Lokspuhr's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Iris'li Lokspuhr
    World
    Odin
    Main Class
    White Mage Lv 70
    The only thing that really bothers me is that 10 second timer. If they'd kept it at 30 seconds I don't think I'd have a problem here. But considering the recast time is now 60 seconds, and the timer on Confessions is 10 seconds, there's no planning.

    The only options are to overheal or let the confessions fizzle out.
    (2)

  3. #43
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    I am pretty sad myself . I was getting really excited to test this stuff out on my WHM, then they go and nerf it. What is the point of this skill now .
    (2)

  4. #44
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EbonySeraphim View Post
    Snip.
    Please read the edited version of my comment.
    I neither want, nor asked for the original duration/potency of PI. A 15 second duration would be enough for me, even if it is a minor increase.
    What I want out of PI is for it to be a utility tool for WHM because that is the 1 thing all WHM's want, utility. We don't need more heals but this new PI is even worse than the original iteration in that it's most likely going to be a overheal. WHM's group heals are arguably the strongest in the game, so why are we getting an extra tool to further enhance them when they already do the job and then some? It's overkill thru and thru.
    (2)

  5. #45
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyrai_Celestine View Post
    I gave it some thoughts after reading through the whole posts in this thread, and it taught me a lot. Here's what I got after analyzing:

    (+) One use of Medica II, then a PI proc has the same potency as Medica II + Medica. Am I right?
    Correction, Medica II+ Medica is a total of 1000 potency. (300+200+500 from the hot) WIth one stack of confession being 150, Medica II+Pi is 850. With 2 stacks it would be that but that would require another aoe heal, since I assume it would be the initial heal from Med 2 and not procs from the ticks.

    Overall, I see where they're going trying to do with the spell since its original version offered no insight. But ultimately, it's too short for to make any real use of it unless its huge aoe damage. In patch 4.07 or 4.1, I can easily the duration of the move being increased either to 15 seconds or back to the original duration.

    Still a bit peeved that the lvl 68 trait for WHM wasn't touched at all.
    (1)

  6. #46
    Player
    CodeAscalon's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    133
    Character
    Ascalon Belmont
    World
    Lich
    Main Class
    Summoner Lv 99
    "Party members will no longer be granted a Confession when HP is restored via Cure and Cure II. They will instead be granted a Confession when HP is restored via Medica, Medica II, or Cure III.
    The chance of granting party members a Confession has been increased from 20% to 100%."

    *logs in, spams medica I and II. Get procs after 10 heals. hmm...*

    Seems to be still rng
    (0)

  7. #47
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    On http://na.finalfantasyxiv.com/jobguide/whitemage/

    Restores own HP and the HP of all nearby party members. Potency varies with current Confession stack.
    1 Confession: 150
    2 Confessions: 300
    3 Confessions: 450
    There is a 20% chance that party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III.
    Confession Duration: 10s
    Can only be cast when at least one party member (including self) has a Confession granted by you.

    I hope, it's an error lol
    (0)

  8. #48
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ceasaria View Post
    On http://na.finalfantasyxiv.com/jobguide/whitemage/

    There is a 20% chance that party members (including self) are granted a Confession each time you heal their HP via Medica, Medica II, or Cure III.
    Confession Duration: 10s
    Can only be cast when at least one party member (including self) has a Confession granted by you.

    I hope, it's an error lol
    Ya it's an error I tried it out in combat and its 100 percent. However its kinda weak really. 1 stack is healed for about 2.7k. It seems to the same with lilies in that if its too much of an overheal, it won't proc.

    Edit: Also the stacks refresh every time u use an aoe heal.
    (3)
    Last edited by Maltothoris; 07-18-2017 at 07:55 PM.

  9. #49
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    I agree that most of the changes are great, but the stacks length vs the cd of the ability is too big. They should make the stacks last at least 15 secs if we have to move in between 2 cast or make the ability have more of a 30 sec cd. Currently, I feel that even if I got I got the stacks to be at 3, I would still lose them at least half of the time.
    (0)

  10. #50
    Player
    Foofy's Avatar
    Join Date
    Jul 2015
    Posts
    44
    Character
    Seye Qhesu
    World
    Mateus
    Main Class
    Dancer Lv 100
    I'm going to stand there and Spam Medica II and Cure III like SE is telling me to do.

    I'll be the BEST- AROUND!
    No one's ever gonna keep me down!
    (1)

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