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  1. #11
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Have we forgotten that a critical strike is not double damage, and therefore a critical strike increase is not an equivalent damage increase? Moreover, the multiplier was nerfed in 4.0. It's unlikely it'll even return to its previously base +50% this expansion. You now have a 10% added chance to deal up to a third more damage. Its strength would need to be nearly tripled to compete with Balance even now.
    And 10% weaponskill haste doesn't translate directly to 10% damage buff either. My point still stands.
    (0)

  2. #12
    Player
    Cupcakesu's Avatar
    Join Date
    Dec 2013
    Posts
    129
    Character
    Tomoyo Nellu
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Riyshn View Post
    Actually, they just took a 20% buff away and replaced it with a 10%, and a new different 10% buff.

    (Not arguing that 10% Fey Wind would be a good idea; I haven't thought much about what Selene could use. Just that your argument is wrong.)
    Uh, no. I'm talking about AST's AoE buff (because Fey Wind is equivalently an AoE buff). Reducing Balance to 10% made the AoE buff 5% since Expanded Royal Road reduces potency by half. Boosting Fey Wind to a 10% buff would be equivalent to 20% Balance (cut in half to 10%), which was just nerfed because it was evidently overpowered. Percentage wise, my argument wasn't off.

    Could it be argued that 10% Speed isn't directly equivalent to 10% Damage and thus might be more acceptable? Sure. But it's closer to it than the crit buff we just got on Spear.
    (2)
    Last edited by Cupcakesu; 07-18-2017 at 04:48 PM.

  3. #13
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Frankly I'll take the 3% Fey Wind so long as they change Silent Dusk into something useful. /Anything/ is helpful at this point, even a lesser counterpart to Whispering Dawn.
    (4)

  4. #14
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Enla View Post
    Frankly I'll take the 3% Fey Wind so long as they change Silent Dusk into something useful. /Anything/ is helpful at this point, even a lesser counterpart to Whispering Dawn.
    I'd be perfectly happy with Silent Dusk being an AoE Shield effect.

    Hell, Reduce the cooldown on it to 30 seconds and have it work like Emergency Tactics, Except it pops all current Galvanise effects to restore HP based on the Shield effect remaining.
    Could then set up a Succor when an AoE goes out that ignores the shield, then use Selene to "pop" the shield for HP.
    (3)

  5. #15
    Player
    Cupcakesu's Avatar
    Join Date
    Dec 2013
    Posts
    129
    Character
    Tomoyo Nellu
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sylve View Post
    I'd be perfectly happy with Silent Dusk being an AoE Shield effect.

    Hell, Reduce the cooldown on it to 30 seconds and have it work like Emergency Tactics, Except it pops all current Galvanise effects to restore HP based on the Shield effect remaining.
    Could then set up a Succor when an AoE goes out that ignores the shield, then use Selene to "pop" the shield for HP.
    But with Emergency Tactics having a 20s CD, do we really need another similar skill available? I suppose it could be useful for extremely intense AoE healing, but the shield in that case would end up being just as useful if you're casting something like Succor -> Indom -> ET-Succor. It's also worth noting that Indom was buffed to 500 potency, making AoE healing even less of an issue.
    (1)
    Last edited by Cupcakesu; 07-18-2017 at 05:23 PM.

  6. #16
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cupcakesu View Post
    But with Emergency Tactics having a 20s CD, do we really need another similar skill available? I suppose it could be useful for extremely intense AoE healing, but the shield in that case would end up being just as useful if you're casting something like Succor -> Indom -> ET-Succor. It's also worth noting that Indom was buffed to 500 potency, making AoE healing even less of an issue.
    The idea was that it mirrored Emergency Tactics, But after the fact. Like putting up an Adloq on the target, who gets hit with something that ignores the shield, use Selene to pop the Galvanise to restore that HP lost.
    Or if you've just used ET on something, and need a second one.
    Also, the burst healing potential of Indom -> ET/Succor -> Succor -> Silent Dusk would kind of kind of mind boggling. lol.

    Just making it an AoE shield turns it into a weaker version of Succor.
    Though anything would be better than a 1 second silence. lol.
    (0)

  7. #17
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Make Fey wind a flat 5%, make silent dusk into an aoe dot, since whispering dawn is a aoe hot, it should be equivalent but in terms of party support. Bloody Dawn for a aoe bleed effect.
    (1)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Riyshn View Post
    And 10% weaponskill haste doesn't translate directly to 10% damage buff either. My point still stands.
    It also affects Spells and Auto-attacks, meaning some 63% (NIN) to virtually all damage sources (BLM). It tends, therefore to have more around 2/3s the contribution of Balance and at least benefits healing and resource generation for NIN, SwO PLD, and Warrior. Spear similarly affects healing and mechanics for Monk and Bard, but otherwise amounts to less than 1/3 of the contribution of Balance. So what would be so wrong with it at least being equal to Arrow, at, say, an increase of 12% Critical Strike Rate and 12% Critical Strike bonus?

    That something is at least faintly better than it was is hardly a reason to ignore an effect's balance from then out.

    EDIT: My bad; I forgot that Spear is also only 2/3s the duration of Arrow and Balance, making it closer a mere fifth of Balance's contribution, or 1/3 of Arrow's.

    But I mean, at least that buff from vaguely situationally useful to always inferior will definitely change its being RR fodder, right? ...Right?
    (0)
    Last edited by Shurrikhan; 07-18-2017 at 06:30 PM.

  9. #19
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think SCH only has 2 summons because ACN does, and that's because the dev team were less experienced with class design back then. Would make more sense if there was only 1 fairy that does all the stuff, and pick the fairy appearance with a fairy glamor text command. And yes obviously the delay in ACN/SMN/SCH pets responding to commands is a big usability issue.
    (2)

  10. #20
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Rufalus View Post
    I think SCH only has 2 summons because ACN does, and that's because the dev team were less experienced with class design back then. Would make more sense if there was only 1 fairy that does all the stuff, and pick the fairy appearance with a fairy glamor text command. And yes obviously the delay in ACN/SMN/SCH pets responding to commands is a big usability issue.
    Ehhh, the problem is that faerie AI is so bad that I'm not sure consolidating ALL the skills into one of them would actually do anything more than make it's response times worse. Eos already chugs if you try to ask her to do more than one skill in under a minute. Imagine constantly refreshing Fey Wind on top of Whispering Dawn... Though I get where you're coming from. If they actually fixed the AI, I'd be all for it.
    (2)

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