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  1. #1
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90

    Sorry mnk and mch... no love for you during this patch :(

    1st of all for monk.. you guys get *nothing* during this patch LOL

    2nd is mch, I am more concern about their dps numbers not their *heat* lol, yes we get 3% buff and alot of heat reduction but I really do Not think this is enough for anyone would take a MCH over a BRD for savage. I don't even understand how people have problems managing their heat in the 1st place tho, the problem is their dmg is very low so they should've increase the potency a bit more.

    Double the dmg for turrets but yet we still can't use the turret for 30 seconds!!!!! It is still a dps loss imo.
    (1)

  2. #2
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    The heat changes are the biggest WTF I have seen. Instead of bringing us up to Utility parity with BRD. They instead decide to make MCH less immersive, now you have to do a minimum of 5 Attacks (Definitely more with the Reloads) before you can do a Cooldown, and 10 Attacks before you can Overheat.

    Trying to time Overheat with Wildfire is going to be the biggest pain in the world. They should have atleast made Flamethrower work like Stun Gun in PVP so it forces you into Ovearheat immediately. Otherwise you are going to need to prepare a good 20 Seconds in advance to get into Overheat for wildfire, and this is going to include having to hold Reloads.

    That or use lolflamethrower which is such a DPS lost I contemplate taking it off my hotbar everyday.

    MNK is actually in a much better place.

    With Ast, Drg, Sch and Brd giving out Crit Buffs to party members. Mnks might actually be able to catch up to Sam DPS. Its unfortunate that they didn't modify the trait to include Job Abilities or Auto Attacks instead of just Weapon skills, but overall, MNK is not in a bad place.

    MNK does have a list of worthless skills, and with one of the smallest kits in the game, its a wonder why that is. One Ilm Punch, Arm of the Destroyer? 2 GCDs that are effectively worthless. It's quite funny, MNK is the only class with a single target GCD that has been essentially worthless and unused since this game has started, yet they refuse to remove it or make it viable. Instead they nerf one of our oGCDs to try and make this GCD viable.

    It would have at least been better if they mapped Touch Of Death's DoT to it to make the class a little funner.
    (2)
    Last edited by Ossom; 07-18-2017 at 03:25 PM.

  3. #3
    Player
    Jilliebeans's Avatar
    Join Date
    Feb 2016
    Posts
    128
    Character
    Sonatia Eikyuu
    World
    Jenova
    Main Class
    Bard Lv 90
    It's gonna be HARDER for mch to build up heat noe because of all the heat reduction >. < why giving only 3% buff instead of 5 lol.. make it even with 10%!!! Seem mch is already have LESS utility than brd they really need to buff mch potency a lot more so the class can make up for all that utilities that they don't have compare to brd.

    As for MNK, according to the interview that said to themself mnk is going to be in better place, they can even do more dmg than sam during savage.. I think that just straight *bs*, yes dragoon/brd/asto/sch all give crits BUT it's the pretty much the same old meta, nothing changes but ast now can give crits buff, what happens if the group doesn't have an ast? Does that mean mnk is gonna have to suffer? And beside I am almost pretty sure that the metas for most of group 're 2 tanks/2 heals/ sam, ninj, rdm and brd lol.
    (1)

  4. #4
    Player
    wintercoat's Avatar
    Join Date
    Oct 2016
    Posts
    30
    Character
    Asha Vakaar
    World
    Leviathan
    Main Class
    Monk Lv 62
    MCH changes look like they're basically forcing the use of Flamethrower to Overheat, with it, Wildfire, and Barrel Stabilizer now all being 60 seconds. They basically want Heat to not be any issue during your normal rotation, with Flamethrower forcing Overheating, where you then Wildfire, and when you re-apply Gauss Barrel afterwards, you use Barrel Stabilizer for no heat downtime other than the forced 10 seconds after Overheating.
    (0)

  5. #5
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    im happy with monk (mostly) in stormblood.

    i like that the core rotation didnt change. I love monk because its fast, simple to perform the rotation, but punishing for failing the rotation/losing stacks.


    the only thing i have any issues with is riddle of fire. as much of a dps gain as it might be, "I love monk because its fast" it ruins the dynamic of the job. but its w/e. 20s every minute and a half, i can deal with it.
    Plus an enhanced arrow under my riddle of fire is amazing, basically a straight 30% extra dmg. But oh well. Tackle mastery sucks, but its free dmg, so cant complain much really.


    i could due with returning potencies back to monk, even at the cost of bringing back the TP. and reducing the speed reduction on riddle of fire.


    brotherhood is wack, 5% dmg for the physical party is laughable. utility is awful, doesnt deserve the dmg nerf.
    etc etc, blah blah.


    minor changes to monk is all i want, but its not bad as it is
    (0)

  6. #6
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ossom View Post
    MNK is actually in a much better place.

    With Ast, Drg, Sch and Brd giving out Crit Buffs to party members. Mnks might actually be able to catch up to Sam DPS. Its unfortunate that they didn't modify the trait to include Job Abilities or Auto Attacks instead of just Weapon skills, but overall, MNK is not in a bad place.
    I don't think the catch up is as substantive as you'd think. Wouldn't the same buffs apply to SAM as well? Deep Meditation alone doesn't push MNK up that fast unless RNGesus is with you. A crit Midare Setsuna has much more of a massive bonus, and potentially is easier to setup than having 2-3 TFC's all crit under Riddle of Fire.

    "I'm fine with Monk the way it is" - is annoying. It was fine in 2.x, improved in 3.x. 4.x should have done something to the job...but it didn't. It didn't even improve as much as 2.x to 3.x (in a sense, it only improved things because of what they removed in the first place: B4B -> RoF).
    (0)

  7. #7
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I didn't say I was fine with the way Monk is. I was saying Monk is in a better place than MCH and overall not in a bad place. (Compared to Mch, Smn, and Drg). MNK needs some usefulness out of its skills, compared to those classes needing huge buffs to make them worthwhile.

    MNK is suffering right now mainly due to a big portion of its skills being quite useless, and the lack of Crit. Unfortunately MNK is not going to shine until we get into the further patches in 4.x, when Crit slowly starts to catch up and eventually overtake Direct Hit. It could use a slight buff, but nothing crazy. The big problem is that Sam is just so powerful. But that doesn't mean MNK needs a buff, Sam needs to be brought down, same as RDM.
    (0)

  8. #8
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    This doom and gloom attitude really needs to stop.

    1) MNK won't be changed until 5.0. Many people are unsatisfied with how the job plays and how little their rotation have changed since arr and while this is understandable, the dev team will not redesign MNK during the expansion. Not going to happen. Their damage is ok and that's all they care about. Wait for 5.0 if you want a new mnk with new skills and a fresh play style.

    2) MCH actually got a dps buff. Their damage wasn't even much lower than brd's to begin with. Now the 3% buff to hotshot and the fact that we'll be going oh at every wf will probably give us around 150 more dps, even considering that we will be using cd less frequently. The buff to overload is also nice and could be a significant dps gain in add phases.
    (0)
    Last edited by Lastelli; 07-18-2017 at 06:34 PM.

  9. #9
    Player
    Brinzy's Avatar
    Join Date
    Jun 2015
    Posts
    84
    Character
    Thabo Marandu
    World
    Siren
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lastelli View Post
    1) MNK won't be changed until 5.0. Many people are unsatisfied with how the job plays and how little their rotation changed since arr and while this is understandable, the dev team will not redesign MNK during the expansion. Not giong to happen. Their damage is ok and that's all they care about. Wait for 5.0 if you want a new mnk with new skills and a fresh play style.
    The class, to my understanding, has played pretty much exactly the same since 2.0. Telling people to wait until 5.0 and to basically sit on their thumbs doesn't seem like particularly useful advice.

    It seems like people are criticized for complaining about stuff at "the wrong time", but if not now, then when?
    (4)

  10. #10
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Brinzy View Post
    The class, to my understanding, has played pretty much exactly the same since 2.0. Telling people to wait until 5.0 and to basically sit on their thumbs doesn't seem like particularly useful advice.

    It seems like people are criticized for complaining about stuff at "the wrong time", but if not now, then when?
    Before sb. 3.x mnk was the same as 2.x mnk with the addition of form shift, chakras and 2 ogcd skills. And now 4.x mnk is the same as 3.x mnk with the addition of rng chakra generation, brotherhood and rof basically. Why didn't people start asking for something new back then if they were tired of playing the same job? Also, complaining for 1 month about the same thing (notice the amount of threads saying how rof makes the job boring or mnk is boring because it's the same since arr) is not useful at all. We have several clone threads with people writing the same things over and over again. Is this useful? Do you think Yoshida will read them and think "oh, we need to redesign mnk because some people are saying it's boring". No, this won't happen. Because, again, they will not change mnk gameplay during stormblood.

    Also, this game allows you to try every job. If you've been maining mnk for 2 or more years of course you'll get tired of it. Just switch job for a little while. Stubbornly sticking to a job and then complaining because you grow tired of it but refusing to try other jobs at the same time just doesn't make sense imho.
    (0)
    Last edited by Lastelli; 07-18-2017 at 06:52 PM.

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