

Because extremelly small development team working on game support between major expansions, and PvP is not their priority. I remember Yoshi said in one interview how raids would be much more fun if he had one more programmer.And if the state of PvP was not fine for them, why did it take 3 years to fix? Why was support so poor, communication with the playerbase that actually played it (as "not fine" as it was) practically non-existent, and rewards so far and few in between? Why did it take til 3.5 to implement the big change the community wanted, and even told them would improve queues (and it did, not the Garo event)? Why did they completely ignore the PvP community when they said "don't completely remove chat in the Feast; it'll cause entirely different problems" (and it did)?
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