This is all much ado about nothing for several reasons:
1) Classes that are more difficult to play should be more desirable in long term high end content than classes that are easy. I am a WHM main and it in no way surprises or offends me that WHM is not ideally suited for long term savage viability.
2) SE destroyed any hope of healer or tank balance in their game the moment they brought third options in. I am not targeting this at AST or DRK specifically, either--I'm aiming it at the community and meta idealist mentality's effect on the playerbase. The moment there is an optimal or 'winning' combination, it only stands to reason that there must always be a losing or lesser counterpart.
3) Both of the above, and much of what we are discussing here, overlooks the practicality that we must also consider the individual players comfort level and availability of jobs within our fcs / statics / etc. All of our numbers and theories are based on optimal player performance when in truth that is something that can vary widely. If a shitty AST can outperform a skilled WHM (or vice versa) then there's a much larger problem.
4) And lastly, all of the optimal composition theory also assumes that we are more interested in class selection than with playing with friends or fc mates. I'm sure that will potentially be an issue in PF if the gap is too wide--i.e. the infamous AST locks in early HW--but for more established groups that care about people and not just paperwork, it doesn't seem like it should be quite so worth getting worked up about.
Personally, I am quite happy with how my WHM is doing and I am interested to see what changes tomorrow will bring. In fairness, I am currently not looking at doing savage and my opinions come from a far more social gaming background than most people here are. But this is an interesting discussion and having read everyone's thoughts, I figured I would share my own.

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