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  1. #6
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Blanchimont View Post
    There's not much of a difference in FF14 and that's the point. The raids we have right now are less of a raid than the extreme trials and savage raids due to how little coordination is actually required. Raids come in all shapes and sizes and you don't have to have a 24 man dungeon to consider it a raid.
    What kills me is that games like WoW know how to do larger group raids that are pretty hard, and i kinda feel insulted in a way when they say no one would beat things like 24 man savage or something. It's like a slap in the face. I would like to see more challenging content at a 24 man level where you can premake your parties and gather together people through PF. In the end other games can seem to do it, but for some reason ffxiv can't. They are right about what they say about deltascape, it's basically just more single boss fights like primals. They are tech. not true raids. I understand not everyone has the time to spend multiple hours to do certain events, but doesn't mean its not a good idea to add. Convenience when it comes to content can only be taken so far, there needs to be decisions made for certain types of content that better the content we have, not water it down for every person.

    Maybe a higher tier for savage extreme or w/e they call the difficult beyond just simply savage that they talked about adding, and maybe make a true end game raid thats 24 man but much harder with pre-made parties, i believe the land of eureka is a step in this direction but even then i think it will just simply be more boss fights than actual raids...which is both good and bad. At least it will add to the end game landscape and possibly add things other than more instances into the game. The highest tier wouldn't be for everyone, but it would still be healthy with cross server alliances and self made alliances. To actually control what type of people you actually get to play with, that will allow players to succeed at more challenging alliances content and allow more difficult actual raids. Not everything in the game has to be a source of convenience. That's what is holding the more traditional raids back.

    If people are genuinely worried about it taking too long, then maybe they can make a more permanent progression based on clears, that you could go to checkpoints when re-queing by beating each boss so many times, so you can start off on the part you want, which would make it more broken up like delta, but the trash mobs pull before each boss and everything that comes before it will still be a part of the raid and takes a while, and will be very challenging and have more mechanics. A true raid, so you can just skip ahead after you get so many clears with temp. tokens, or more perm. clears and you can farm each segement. After you get good enough you can run everything without stopping but it would make it feel more like a true raid without taking the progression out of it and make it exhausting. So thats the other side of it, however omega delta will always be harder per fight and doesn't really have a raid feel to it, just a bunch of boss fights. No actual dungeon.
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    Last edited by Deliciou5; 07-18-2017 at 01:50 PM.